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Re:Video Game Module for Flipper Zero by kej on Tuesday February 20, 2024 @07:10PM (#39448651)
A GPIO add-on with a case instead of the original exposed circuit board is cool, but the focus on gaming seems really bizarre to me. If I want to play games I could get a color handheld for a fraction of the price that will run a much larger variety of games.
Re:Video Game Module for Flipper Zero by Atotalnoob on Tuesday February 20, 2024 @07:35PM (#39448816)
The game aspect helps try to get around rules against import.

“See! It’s just a game console”

Re:Video Game Module for Flipper Zero by brianglick on Tuesday February 20, 2024 @08:25PM (#39449163)
It’s their inverse Nintendo R.O.B.
Re:Video Game Module for Flipper Zero by JKCalhoun on Tuesday February 20, 2024 @07:20PM (#39448727)
Yeah, my first thought was that they're trolling.
Re:Video Game Module for Flipper Zero by redundantly on Tuesday February 20, 2024 @07:30PM (#39448790)
They're catering to their market. The flipper zero already has games on it. This is taking it a step further.

Additionally I'm sure people will discover loads of use cases for this add-on that has nothing to do with gaming.

Re:Video Game Module for Flipper Zero by bassrattle on Tuesday February 20, 2024 @08:22PM (#39449147)
Yeah, wondering about drone control
Re:Video Game Module for Flipper Zero by crooked-v on Tuesday February 20, 2024 @09:38PM (#39449558)
You'll have a hard time doing anything with a drone with only a single stick to the work with.

Edit: I guess you could use the D-pad and the gyroscope for two sets of axes, but that feels dangerously prone to accidents at best.

Re:Video Game Module for Flipper Zero by diggan on Wednesday February 21, 2024 @05:22AM (#39452116)
Contrary to what their marketing says, I don't think this is really meant to be for gaming. It's a cool use case, and useful escape-goat, but for the functionality it packs, using it just for gaming would be a waste, especially considering the flipper's intended audience.

Instead, I'd see it as extended platform attached to your flipper, presumably access to much wider software ecosystem (basically anything that can run on a raspberry), new sensors and new connectivity options, all in the name of extending the original functionality.

For example, with the new module you can use it as a cheap oscilloscope on-the-go, as mentioned in the blog post. Not sure when I've ever needed that, but I'm sure it's useful to someone.

The Flipper Zero is essentially a swiss-knife of portable penetration testing, I'm sure the new connectivity options adds some more features to that concept.

Re:Video Game Module for Flipper Zero by unwind on Wednesday February 21, 2024 @05:26AM (#39452143)
It's "scapegoat" [1], in case that was not a typo or joke. Sorry, otherwise.

[1]: https://en.m.wikipedia.org/wiki/Scapegoat

Re:Video Game Module for Flipper Zero by diggan on Wednesday February 21, 2024 @06:54AM (#39452720)
Heh, typo, but thanks. That's what I get for writing HN comments before my required daily coffee intake.