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Re:It’s Official, Apple Kills Web Apps in the EU by chii on Saturday February 17, 2024 @08:52AM (#39409398)
> I think Apple did not want to risk letting that happen.

they've already shown a shadow of their true colors when they banned flash under the guise of security (which is also a problem, but for which apple conveniently uses as an excuse).

This is their true intention. The app store and the easy revenue from those sales are just not something they'll willingly give up.

Re:It’s Official, Apple Kills Web Apps in the EU by lesuorac on Saturday February 17, 2024 @08:56AM (#39409425)
Loosen up that tinfoil hat.

Apple banned flash when web apps were the _only_ apps on the iphone (besides the preloaded apps). The App Store [1] is ~18 months after the iPhone [2] was released.

[1]: https://en.wikipedia.org/wiki/App_Store_(Apple)

[2]: https://en.wikipedia.org/wiki/IPhone

Re:It’s Official, Apple Kills Web Apps in the EU by patrickaljord on Saturday February 17, 2024 @09:11AM (#39409544)
This is true, but it's naive to believe that the App Store wasn't planned long before those 18 months and was written in just a couple of month before its release.
Re:It’s Official, Apple Kills Web Apps in the EU by TheFuzzball on Saturday February 17, 2024 @09:18AM (#39409602)
I think we can tell that the App Store wasn't planned that early because if it was the earlier Apple apps would have been using the APIs that needed to be implemented and documented for the first App Store, and they didn't.

Apple today is very different from the Apple that launched the iPhone and the original App Store - they started off thinking all apps could be PWAs, but the Web Platform wasn't mature enough at the time and they pivoted to native, that's the actual truth.

Now they're addicted to in-app-purchase money from casino games and don't want that money moving out of their 30% taxable grasp. It's a sad story, truly.

Re:It’s Official, Apple Kills Web Apps in the EU by a13o on Saturday February 17, 2024 @10:18AM (#39410185)
In the Gamecraft podcast, Mitch Lasky shares an anecdote about Apple asking his team to make apps for the iPod in 2005. Apple then calls them back in 2006 to make games for an 'App Store' on the iPod. Mitch claims this was all a trial run for how an app store would work on the iPhone. [1]

This interaction was with Tony Fadell who had been involved with an Apple smartphone since 2004. The iPhone App Store would launch in 2008. 'Thoughts on Flash' would be penned in 2010.

There's maybe not a straight line march from iPhone to App Store, but the right people had had years to think about how an App Store business would work. And even built a first draft implementation for the iPod. When they ultimately decided on that direction, they weren't starting from zero.

[1] ~29:40 https://gamecraftpod.com/blog/podcast/episode-3/

Re:It’s Official, Apple Kills Web Apps in the EU by philistine on Saturday February 17, 2024 @12:53PM (#39411658)
You’re kind of rewriting history there. App Stores were plentiful on other smartphones. Apple might have needed internal practice, but they knew how the business would work.

And Tony Fadell famously lost the job of making the iPhone. His idea was to use the OS used in the iPods. Jobs instead chose to minify macOS. Fadell then kind of lost his political grip at Apple and left afterwards.

Re:It’s Official, Apple Kills Web Apps in the EU by scarface_74 on Saturday February 17, 2024 @10:07AM (#39410069)
Really? You think the casino style games are going to move to PWAs without direct access to users wallets via in app purchases?

If that’s the case, why aren’t all of the same games moving to the web for Android?

Re:It’s Official, Apple Kills Web Apps in the EU by a13o on Saturday February 17, 2024 @10:51AM (#39410547)
The social casino space on mobile is interesting, because everyone basically accepts that their apps are a commodity. Therefore the winners are the ones with the best operations.

SciPlay in particular comes to mind because they have built out their own payment processing on platforms that support it. They explicitly want to avoid headwinds from Walled Gardens making decrees. They would already have momentum if/when mobile platforms allow third-party transactions.

That's not to say they would also abandon the distribution benefits the mobile storefronts offer over PWAs. But payment processing wouldn't be the sole thing that keeps them. This is why Apple fights so vigorously to defend their wall. The benefit isn't innate for players or for developers. Once developers reach a certain level of maturity, the wall benefits Apple at everyone else's expense.

With the recent cracks in the wall caused by Epic, I would expect social casino space to be an early adopter in any alternative payment flows that emerge. But honestly I would expect games in general to react quickly, since Apple is walking in Facebook's footsteps and actively detoxing their games revenue habit in favor of advertising revenue. There's more incentive than ever to build a direct relationship with your customers instead of having to proxy them through Apple.

Re:It’s Official, Apple Kills Web Apps in the EU by scarface_74 on Saturday February 17, 2024 @01:29PM (#39411994)
And instead of suing Google and Apple, if the PWA experience was so good on Android, then why didn’t Epic just make FortNite a PWA?
Re:It’s Official, Apple Kills Web Apps in the EU by a13o on Saturday February 17, 2024 @06:23PM (#39414517)
Probably because Unreal Engine doesn't support HTML5 games?

They did the next best thing, which is to sideload the app that UE can build.

Re:It’s Official, Apple Kills Web Apps in the EU by scarface_74 on Saturday February 17, 2024 @06:56PM (#39414694)
So no major app developer has been motivated enough to create a PWA to avoid the “Google tax” even though the experience is suppose to be so much better on Android?
Re:It’s Official, Apple Kills Web Apps in the EU by chii on Saturday February 17, 2024 @10:01PM (#39415756)
It's a distraction to argue that just because PWA is not more common it is useless.

PWA keeps the ecosystem honest. It doesn't have to be the premier platform of choice, but it needs to be a choice available.

Re:It’s Official, Apple Kills Web Apps in the EU by a13o on Sunday February 18, 2024 @08:53AM (#39419084)
I don't get the point you're trying to make, nor do I understand your framing.

Historically using the first-party app stores for distribution & payment processing has been more profitable than doing those things on your own. The second it isn't, people won't use app stores anymore. There's nothing intrinsically good or bad about any of these technologies. They're all a means to an end - profit.

We are headed into the next era of mobile apps. Developers who initially found the app store taxes appropriate during the smartphone boom, are now looking to renegotiate the terms as the market stabilizes. There isn't enough growth to go around anymore and make everyone's shareholders happy, so everyone in the supply chain between developer and user will go to war over what's there and what's fair.

This will slowly pick apart all the unjust contracts preventing developers from pursuing alternatives. And as these contracts fall, other distribution technologies will gain momentum. It may be other app stores installing apks and ipas onto phones, it may be PWAs. It doesn't really matter.

Re:It’s Official, Apple Kills Web Apps in the EU by scarface_74 on Sunday February 18, 2024 @10:07AM (#39419641)
You still don’t get it. If you look at the vast majority of money made in the App Store - 90% of it is casino style games with in app purchases. The app stores are used by those developers because they have direct access to the users wallets. No accepting credit cards outside of the App Store is not the answer.

There are plenty of ways to fund App Store purchases that don’t involve credit cards and parents aren’t going to give their kids their credit card numbers.

The other big revenue source from mobile - doesn’t involve money going through the app stores at all. They are services surfaced through apps where users already don’t pay through the App Store - like Netflix, Spotify, Microsoft office and all of the B2B apps.

Neither Apple nor Google care about the little Indy app developer.

You keep talking about “unjust “ fees. I’m talking about developers of casino style games that make almost all of the money in the App Store - this came out in the Epic trial.

It’s not about the little guy - no one cares about the little guy - including Apple.

Re:It’s Official, Apple Kills Web Apps in the EU by a13o on Tuesday February 20, 2024 @11:47AM (#39443515)
What exactly don't I get? You're replying to a thread where I highlighted just one social casino company that makes over half a billion annually, doing exactly what you claim they won't do - hedging against walled gardens by investing in infrastructure to support direct relationships with customers. This space full of very big players absolutely will diversify away from app store payment processing if they find a more profitable path elsewhere. They don't care what technology they use.

I haven't talked about unjust fees I've talked about unjust contracts, which prevent forming a direct relationship with customers, aka export your business off the app stores. Once you build the business there they don't want you taking it anywhere else. And they'll wield their influence over smartphone hardware to keep developers complacent. There was just a big antitrust case about this, and the walled garden lost. The losses will continue. The big developers with big resources will use these new pathways to extract more revenue at Apple's expense. Nobody is talking about little guys except you.

Re:It’s Official, Apple Kills Web Apps in the EU by scarface_74 on Wednesday February 21, 2024 @11:37AM (#39455992)
They didn’t do anything to get away from the 30% App Store tax. They just chose another App Store - with same App Store tax.

They didn’t make a PWA.

And I don’t want a “direct relationship” with app makers for them to spam me. I use “Hide my email” for a reason.

And the “wall garden” didn’t lose the case.

Apple won on almost every account. The reason Google lost is that they changed the rules of the game after a consumer bought into their “open platform”

Re:It’s Official, Apple Kills Web Apps in the EU by ramses0 on Saturday February 17, 2024 @02:36PM (#39412673)
Honestly... the Apple/Safari "pay with Apple Pay" flow is super excellent. I'm literally excited when a web storefront supports "pay with Apple wallet" because it's secure, account-free, and defaults all the shipping addresses, etc. it's extremely low-friction, IMHO.

...now, putting on my conspiracy hat... how difficult is it for n00b-company/developer to get a business license to accept credit card payments (and issue refunds/chargebacks) for SlotMaster9000, versus "I'm and app-store developer, Apple fronts the income-washing and chargeback hassles as a first-line defense.

Literally: what's the difference in setting up a Shopify thingy full of digital-content-tokens and running Apple Pay on it?

Remember that WebGL video-poker thing a few months ago? Wire that up to Apple Pay and what's the difference?

Re:It’s Official, Apple Kills Web Apps in the EU by scarface_74 on Saturday February 17, 2024 @06:12PM (#39414448)
Apple Pay is not available in every country, there are more ways to pay through in app purchases than credit cards and parents aren’t going to put credit cards on kid’s phones.

Besides, many people don’t want to pay every random website and they trust Apple.

Re:It’s Official, Apple Kills Web Apps in the EU by mobilemidget on Saturday February 17, 2024 @09:15AM (#39409576)
Which was about same time or just after adobe, the author of flash recommended everybody to stop using it.
Re:It’s Official, Apple Kills Web Apps in the EU by TheFuzzball on Saturday February 17, 2024 @09:19AM (#39409623)
Bear in mind that Apple and Adobe have a very long and close history - Apple did not kill Flash to spite Adobe, they did it because 1. Flash was plagued with security problems, and 2. Flash was plagued with performance problems and the iPhone was a very low performance device.
Re:It’s Official, Apple Kills Web Apps in the EU by marcus0x62 on Saturday February 17, 2024 @09:34AM (#39409732)
I think the two decisions were somewhat related.
Re:It’s Official, Apple Kills Web Apps in the EU by alsetmusic on Saturday February 17, 2024 @10:36AM (#39410390)
Steve Jobs's "Thoughts on Flash," was written when I was a tech at an Apple Store. I remember pulling up crash logs on a customer's computer and showing her over and over that Flash was related to Safari crashing. Flash was garbage on the Mac. Blocking (or not implementing) it on the phone wasn't a grand conspiracy. It was smart business.

I'm not denying that they're predatory with the App Store. I'm saying that not supporting Flash can be explained quite easily without ulterior motives.

Re:It’s Official, Apple Kills Web Apps in the EU by philistine on Saturday February 17, 2024 @12:56PM (#39411687)
People honestly believed that Apple could have flipped a switch and make Flash work on iPhone. It was garbage, which couldn’t run on such a puny processor without butchering your battery. Most people were using it for video anyway, and H.264 playback on the browser was well on its way.
Re:It’s Official, Apple Kills Web Apps in the EU by acdha on Saturday February 17, 2024 @03:50PM (#39413429)
It’s really weird because Flash existed on Android, and it sucked. Even the hardcore anti-Apple fanboys were unwilling to defend it much at the time because everyone knew how much battery and RAM it used, and how poorly Flash content designed for desktop screens and controls worked on phones.

I don’t love how other things were locked down, but losing Flash for the open web was an unabashed win.

Re:It’s Official, Apple Kills Web Apps in the EU by johnnyanmac on Sunday February 18, 2024 @01:23AM (#39416703)
It sucked but a lot of things on early android sucked. Browsers were a moving target in general for the first few years. I don't miss it (well, outside of my childhood web games. But much of that has been preserved or ported), but I sure don't hail Apple as a hero for accelerating the downfall.

I think the biggest issue here is that even a decade out there haven't been true flash replacements in some sectors of tech. e.g. we still call it "Flash animation", but I feel the early death of Flash stalled American animation for a good 5 years since there was simply no good artist tool for such stuff in the early 2010's

Re:It’s Official, Apple Kills Web Apps in the EU by acdha on Sunday February 18, 2024 @08:52AM (#39419075)
Another way of looking at that would be that the dead-end of Flash held the market back for 5 years. I miss the ease of the simple stuff but the support I had to give friends who got stuck in one of the pitfalls Adobe didn’t care to fix left me happy to move away. It does make a great what-if scenario, though, imagining how it might have gone if Adobe had felt any obligation to support their platform.
Re:It’s Official, Apple Kills Web Apps in the EU by philistine on Monday February 19, 2024 @12:57PM (#39432674)
Yeah, the blame for Flash ending up dead rests squarely at the feet of Adobe. It wasn't invented in-house, so you can tell they clearly never cared enough, and were uninterested in solving the security issues permanently.
Re:It’s Official, Apple Kills Web Apps in the EU by caskstrength on Saturday February 17, 2024 @09:55AM (#39409961)
> they've already shown a shadow of their true colors when they banned flash under the guise of security

For which I'm eternally grateful to them even though I don't have any Apple devices.

Re:It’s Official, Apple Kills Web Apps in the EU by marcus0x62 on Saturday February 17, 2024 @09:33AM (#39409725)
Flash was a security dumpster fire and wasn't designed for touch interfaces. That said, I don't think Apple - or any other vendor - should be able to prohibit users from running software on devices the user putatively owns.

Offer an (optional) walled-garden experience, ok, but locking down users from installing their own software is predatory.

Re:It’s Official, Apple Kills Web Apps in the EU by philistine on Saturday February 17, 2024 @12:58PM (#39411708)
Apple never banned Adobe from making a Flash player app on iPhone. They decided against shipping it as a plug-in for Safari on iOS.

The fact that Adobe could not have made a Flash player app (imagine an app which you point an URL at to load its Flash content) helps explains the problem.

Re:It’s Official, Apple Kills Web Apps in the EU by marcus0x62 on Saturday February 17, 2024 @05:27PM (#39414127)
Why would Adobe want to make such an app? The UX — because of apple’s third-party browser engine restrictions — would have been comically bad.
Re:It’s Official, Apple Kills Web Apps in the EU by scarface_74 on Saturday February 17, 2024 @10:11AM (#39410109)
This is also not true.

Adobe claimed that they could have gotten flash running on the first iPhone in 2007. The first iPhone had 128MB of RAM and a 400Mhz processor.

Safari barely ran on the first iPhone. It had to draw a checker box on the screen when you scrolled fast and then slowly render the image.

When flash finally did come to Android. It required a 1Ghz CPU and 1 GB of RAM in 2011. It still ran slow and ate up users batteries. That’s about the time the first iPhone came out with those specs