Re:Video generation models as world simulators
by jdietrich on Friday February 16, 2024 @03:52AM
(#39394704)
If you train the model purely based on win rate, sure. Fortunately, we can efficiently use RLHF to train a model to play in a human-like way and give entertaining matches.
Re:Video generation models as world simulators
by lordnacho on Friday February 16, 2024 @04:54AM
(#39395087)
I knew it, I knew it! It would be a Spiffing Brit video.
That guy is a genius at finding exploits in computer games. I don't know how he does it, I think you need to play a fair bit of each game before you find these little corners of the ruleset.
Re:Video generation models as world simulators
by boppo1 on Friday February 16, 2024 @11:18PM
(#39406318)
Idk maybe he uses some sort of fuzzer
Re:Video generation models as world simulators
by Aerroon on Friday February 16, 2024 @10:12AM
(#39398067)
But wouldn't this be amazing for the developer to fix a lot of edge cases/bugs?
Re:Video generation models as world simulators
by Baeocystin on Friday February 16, 2024 @05:31PM
(#39403871)
Maybe, maybe not. The stochastic, black-box nature of the current wave of ML systems gives me a gut feeling that using them like this is more of a Monkey's Paw wish granter than useful tool without a lot of refinement first. Time will tell!
(That doesn't mean I don't want to see the ridiculousness it comes up with!)
* https://www.youtube.com/watch?v=6CZEEvZqJC0