I think you might have it a little backwards. For most people, the fun part is "making a movie", not "watching hundreds and hundreds of hours of footage picking between 10 different shots". That's the drudgery, and that's the part generative AI can eliminate.
No, that's the craft, and solving problems where the continuity doesn't line up, or production had to drop shots, or the story as shot and written sucks in some way, is where the art comes in.
The drudgery is things like ingesting all the material, sorting it into bins, lining up slate cues, dealing with timecode errors, rendering schedules, working your way through long lists of deliverables and so on. You have literally confused the logistics part with the creative act.
But many of those things involve a lot of drudgery, and the drudgery is what these "AI" solutions are best at. If you want to go above and beyond and craft the perfect shot, that opportunity would still be available to you. Why would it not?
When we invented machines that make clothes, did that reduce the number of jobs in the clothing industry? When we got better and better at it, did that make fashion worse? No. If you want a machine made suit for $50, you can find one. If you want a handmade suit for $5000, you can find one.
Tech like this expands opportunities, it does not eliminate them. If and when it gets to the point where Sora is better at making videos than a human in every conceivable dimension, then we can have this discussion and bemoan our loss. But we're not even close to that point.
And with your suit example, you're looking at it from the point of view of consumer choice (which is great) without really looking at the question of of how people in the clothing/textile industry are affected. It's difficult to find longitudinal data at the global level, but we can look at the impact of previous innovations (from outsourcing to manufacturing technology) on the US clothing market; employment there has fallen by nearly 90% over 30 years: https://www.statista.com/statistics/242729/number-of-employe...
The usual response to observations like this is 'well who wants to work in the clothing industry, those people are now free to do other things, great opportunity for people in other parts of the world etc.', but the the constant drive to lower prices by cutting labor costs or quality has big negative externalities. Lots of people that used to make a living thanks to their skill with a sewing machine, at least in the US, are no longer able to monetize that and had to switch to something else; chances they were less skilled at that other thing (or they'd have been doing it instead) and so suffered an economic loss while that transition was forced upon them.
Luddism is never the answer.
Scratch that; luddism is the answer for people who don't actually care about humanity as a whole (but frequently pretend they do) and just want their hobby or their job or their neighborhood to stay the same and for everyone else to stop ruining things. But for the rest of the world, increasing technological efficiency means more people get more things for less. This is good actually.
You asked an AI to make something for you. Thats not really making it yourself. Its like hiring someone to create something for you.
Disclaimer: This post was generated using an llm guided by a human who couldn't be bothered explaining why you're wrong.
The feeling is mutual.
Impressive that you can dismiss an entire genre of art as trivial mindlessness
I'm merely pointing out why it's stupid.
I see these AI models as lowering the barrier to entry, while giving more power to the users that choose to explore that direction.
Meanwhile with AI, given the same model and inputs - including a prompt which may include the names of specific artists "in the style of x" - one can reproduce mathematically equivalent results, regardless of the person using it. If one can perfectly replicate the work by simply replicating the tools, then the human using the tool adds nothing of unique personal value to the end result. Even if one were to concede that AI generated content were art, it still wouldn't be the art of the user, it would be the art of the model.
I made a twitter thread[1] with weird metal cybertrucks using Midjourney a couple days ago. I personally enjoyed the process and do not have the talent nor the time to do that without generative AI. There are people who do have that talent, but honestly I doubt anyone else would've put in the time.
I think you might have it a little backwards. For most people, the fun part is "making a movie", not "watching hundreds and hundreds of hours of footage picking between 10 different shots". That's the drudgery, and that's the part generative AI can eliminate.
[1] https://twitter.com/acnebs/status/1757641901438894338