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Re:Asahi Linux project's OpenGL support on Apple Silicon off... by breather on Thursday February 15, 2024 @02:12PM (#39387072)
Meanwhile linux keybindings appear stuck in the 80s
Re:Asahi Linux project's OpenGL support on Apple Silicon off... by benn0 on Thursday February 15, 2024 @04:29PM (#39389190)
I'm trying to manage working on both Linux and MacOS, and this has been the number one frustration. Fortunately, toshy.app (as well as into) exists and does a pretty great job at mapping shortcuts to match MacOS.
Re:Asahi Linux project's OpenGL support on Apple Silicon off... by opan on Thursday February 15, 2024 @02:57PM (#39387775)
Tiling WMs tend to make heavy use of the super key. I would hate to lose all my keybinds because of copy/paste and such moving. I do think the macOS approach is conceptually cool (emacs/readline binds everywhere is neat) and makes sense, but I also hate actually using macOS, especially window management stuff. I guess if there were a way for people to have it both ways, all would be well.
Re:Asahi Linux project's OpenGL support on Apple Silicon off... by shrimp_emoji on Thursday February 15, 2024 @02:14PM (#39387091)
How? They exist and they're customizable, unlike Windows's.

And I'll bet you you can't bind xkill to Ctrl-Alt-Esc, and your cursor turns into a little skull-and-crossbones, and whatever you click immediately vaporizes via a SIGKILL, on a Mac. :p

Re:Asahi Linux project's OpenGL support on Apple Silicon off... by breather on Thursday February 15, 2024 @02:17PM (#39387136)
I'm referring specifically to the use of ctrl as a primary key for both the shell and the ux. How did this happen?

Anyway, keybindings are certainly changeable if you're ready to dive into a hundred distinct projects each defining their own key handling. There's no truly system wide way to alter system keybindings in any meaningful sense.

Re:Asahi Linux project's OpenGL support on Apple Silicon off... by sunshowers on Thursday February 15, 2024 @02:55PM (#39387743)
On balance, I really like that Ctrl is overloaded in that way. Means that Super/Win/Cmd can be used for a wide variety of things on top.

For example, I use Super for tiling window management, launching programs, and other things. On macOS, with Yabai and skhd, you can't use plain Cmd to do that.

Overloading Ctrl has downsides, but I think it is a net benefit overall.

Re:Asahi Linux project's OpenGL support on Apple Silicon off... by breather on Thursday February 15, 2024 @11:52PM (#39393305)
I mean yea, but in practice I run into frustration that the terminal doesn't have a key dedicated to commands far more than I need to do something globally.

Anyway, you can use cmd, you just need to have an actual command (non-modifier-key) to pass it—I have no use for a key that does one thing.

Re:Asahi Linux project's OpenGL support on Apple Silicon off... by sunshowers on Friday February 16, 2024 @02:11PM (#39401600)
The problem is that many apps on macOS use Cmd + one or more other modifiers for their own shortcuts. On Linux at least, no apps that I know of use Super in any shortcuts.
Re:Asahi Linux project's OpenGL support on Apple Silicon off... by kps on Thursday February 15, 2024 @05:01PM (#39389696)
It happened because Windows adopted IBM CUA, and the ‘desktop Linux’ crowd had a fetish for copying Windows. Before that, X11 programs were typically fully configurable, with key bindings in X resources.

Currently I think KDE is the least-bad option, as common shortcuts can be remapped globally, but it could be a lot better — Qt can universally remap ‘Control’ shortcuts to the GUI key, but it's only available on Mac builds.