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Re:How Doom didn't kill the Amiga by KerrAvon on Sunday February 04, 2024 @02:14AM (#39248304)
Nope. Marathon was higher resolution than Doom and it ran on 68020 Macs. Nothing to do with processor architecture.
Re:How Doom didn't kill the Amiga by Zardoz84 on Sunday February 04, 2024 @05:17AM (#39249021)
There is an actual Doom clone game that runs in a A1200 and has equal or better graphics than the original Doom. And, I say game. Not a demo.
Re:How Doom didn't kill the Amiga by badpun on Sunday February 04, 2024 @06:14AM (#39249346)
What's it called?
Re:How Doom didn't kill the Amiga by logicprog on Sunday February 04, 2024 @07:14AM (#39249638)
I think they probably mean Dread? https://m.youtube.com/watch?v=UE4nOYc0RkA
Re:How Doom didn't kill the Amiga by badpun on Sunday February 04, 2024 @09:44AM (#39250535)
This looks like a much worse Wolfenstein clone... No 3D as far as I see (all rooms are of the same height, the map is just a 2d maze), no textures on floors on ceilings. Not to mention much lower resolution than wolf3d - the graphics are barely legible.
Re:How Doom didn't kill the Amiga by tialaramex on Sunday February 04, 2024 @12:09PM (#39252063)
Wolf3D is just (a 3D view onto) a simple grid shape. So this is doing a bunch of stuff Wolf3D can't do. The linked video talks about (but does not demonstrate) full variable heights which would be even closer to Doom, but this is already able to provide a sense of space and visual variety absent from Wolf3D.
Re:How Doom didn't kill the Amiga by justsomehnguy on Sunday February 04, 2024 @09:40AM (#39250512)
After meat, mustard.