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Re:How Doom didn't kill the Amiga by icedchai on Saturday February 03, 2024 @10:53PM (#39247397)
The Amiga stagnated for years. The custom chips barely changed from 1985 until late 1992. ECS barely added anything over OCS (it had a couple new video modes nobody used.) As I mentioned in another thread, AGA was too little, too late. By the time AGA was out, 386 systems with SVGA and SoundBlasters were cheap and plentiful.
Re:How Doom didn't kill the Amiga by flomo on Saturday February 03, 2024 @11:54PM (#39247729)
I remember someone saying "There was no market for 'Amiga games', there was a market for Amiga 500 games." If you look at it that way, it had a nice long run as a game machine, while failing in most other segments.
Re:How Doom didn't kill the Amiga by icedchai on Sunday February 04, 2024 @09:44AM (#39250541)
That makes total sense. The A500 was the most popular machine, with a 68000, 512K RAM. If your game required 1 meg, you'd lose a decent number of potential customers. (My A500, circa 1989, was souped up! 3 megs of RAM and a hard drive!)
Re:How Doom didn't kill the Amiga by flomo on Sunday February 04, 2024 @11:05AM (#39251349)
Meanwhile, there was a market for high-end PC games. If you bought a better PC, you could show it off. That was important to the type of person who owned an Amiga (they always wanted to show you).
Re:How Doom didn't kill the Amiga by ekianjo on Saturday February 03, 2024 @11:03PM (#39247462)
Hardware designers had a better version than AGA in the works but Commodore scrapped it and instead went for the minor upgrade than AGA was
Re:How Doom didn't kill the Amiga by DerekL on Sunday February 04, 2024 @12:28AM (#39247849)
Yes, if Commodore wanted to compete, the Amiga chips needed to keep up with Moore's Law. Every 18 to 24 months, the processing and display power should double or more. In 1988, the Amiga 500 and 2000 should have had something like AGA.

The article correctly points out that 68k chips fell behind the x86 series. Yes, chunky pixels are useful, and the display hardware should support them. But if the game requires the CPU to draw each pixel one by one, the hardware has already failed. Instead, there should be some specialized processors that do the work. In fact, that's what happened in PCs. Doing all of the drawing with the CPU lasted only about five to seven years, then everyone had GPUs.

Re:How Doom didn't kill the Amiga by KerrAvon on Sunday February 04, 2024 @01:59AM (#39248237)
Yes! What killed the Amiga was that Commodore effectively stopped R&D on the chips in the mid-1980’s, and by the time they restarted they had already lost too much time.

(It’s possible to argue Steve Jobs was right when he dismissed the Amiga because it was too much hardware. He knew it would be difficult to keep evolving such an architecture. It’s also possible he was wrong because he didn’t account for Commodore’s chip design and manufacturing processes.)

In any case, by 1992, there were Macs capable of 24-bit color, and the 68040 was certainly capable of pushing enough pixels quickly to run Doom / Marathon / Duke 3D without hardware acceleration.