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Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by jayd16 on Tuesday January 30, 2024 @04:54PM (#39196406)
Just compress the stream. Total pixels increase the vram on the device but popping out a static window shouldn't take any more than a trivial amount of streaming bandwidth.
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by wtallis on Tuesday January 30, 2024 @06:13PM (#39197309)
Everything is already compressed. Uncompressed 1080p is 3Gbit/s, which is already well beyond what's actually achievable with WiFi. Allowing an unbounded number of window surfaces to be streamed invites people to use it in a way that current technology simply cannot provide the kind of slick experience that Apple needs from this product.
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by jayd16 on Wednesday January 31, 2024 @11:37AM (#39205831)
Seeing as you have the eye tracking you could probably greatly reduce the FPS/bitrate of windows that are out of gaze. This kind of foveated rendering seems to already be used in their ecosystem so I assume its sufficiently slick for Apple. Apps will sleep when not being gazed and such.

This allows you to restrict full bitrate to a single window with a maximum resolution and keep the user experience high and astonishment low.

Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by saagarjha on Wednesday January 31, 2024 @03:44AM (#39201504)
Keep in mind that you are popping out a static window 60 times a second or so.