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Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by ncr100 on Tuesday January 30, 2024 @03:09PM (#39195041)
So Apple could have done this, but did not. Why? (Speculation and leaks welcome)

- [Profit on basic innovation] Did they want to wait and see how their customers would adopt VisionOS's native free-floating windows, so as to avoid cognitive overload by commingling with MacOS windows?

- [Benevolence to fellow competitors] Did they not want to takeover the existing market of virtualized VR desktops?

Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by realslimjd on Tuesday January 30, 2024 @04:01PM (#39195763)
I'm reasonably certain it's a combination bandwidth and tech issue.

The Vision Pro is effectively using AirPlay to mirror the whole screen. If you used AirPlay to mirror each window as a whole screen, you'd run out of bandwidth pretty quickly.

The windowing system in MacOS, Quartz Compositor, also isn't built to stream window information. Right now it has a big built in assumption that any windows its displaying are on a screen it also controls. It was probably too big a lift across teams to also re-write the graphics stack for MacOS for the launch of the Vision Pro. Hopefully they get it working in the future, but neither of these problems are easy to solve.

Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by ncr100 on Monday February 12, 2024 @02:35AM (#39342452)
Makes a lot of sense, future will solve it someday.
Re:Apple Vision Pro Review: The Best Headset yet Is Just a G... by theultdev on Tuesday January 30, 2024 @03:16PM (#39195150)
Most likely because it wasn't polished, so get it out now in a polished and limited state and now you have a fancy update to tout when it is done.