Instead, it's a toy. It's not allowed to be anything more.
There is a whole world of software that this device will never touch, simply because it's not allowed.
It's exactly what I expected from an Apple product. That's why I was never enthusiastic about this hardware to begin with: I knew anything I would want to do with it would be arbitrarily impossible. That's Apple's business model. Just because I'm not the target audience doesn't mean I don't exist!
The target audience is anyone who is willing to pay $3500 for a walled garden. For fucks sake, I'm allowed to be critical of that business model.
It’s no different than the people who show up in new iPhone announcement threads complaining about iOS and the App Store. We’ve heard all this before literally all the time — Google sells Pixels go buy one of those and be happy. Some of us like what Apple does with their ecosystem.
They sell premium hardware with a walled garden of software that meets the full expectations of 80% of people in general and 90-95% of people who can afford these devices.
For their target audience, $3000-3500 is probably the perfect the price point for the “first” generation of a new (to them) tech platform. Insofar as it allows them to turn a profit, ship best in class mass-manufacturable hardware, and not price out their core demographic of new adopters.
I have been an Apple customer since the first iPod but nowadays their pricing makes absolutely no sense considering their products' positioning compared to the rest of the market.
But somehow you cannot say that and you will be gaslighted about Apple pricing that always have been this way (even though it is demonstrably and factually not true).
At least for the iPhone there was a good excuse: network operators were not very keen on letting a completely open device run on their network, and still today there are limitations on what you can do with a fully rooted Android device. It somewhat makes sense; the nefarious potential is pretty big.
But for a headset? No reason at all to have it locked down from the get go.
Even if it could, it's not even remotely a competitive price. 90s hardware cost what it cost because that's what was available. Today, there is plenty of competition for VR, and Apple is explicitly ignoring it.