In VR, that 4K needs to cover over 100 degrees FOV. And any 'virtual monitor' content is being resampled and filtered, inevitably blurring/softening things.
I suspect that we're going to need a lot more than 4K resolution before you can comfortably work with small text (e.g. coding, web browsing) in VR.
That is likely some clever wording, but according to the announcement, a non-pessimistic interpretation does seem like each eye is getting more than 4K.
It would be nice to work in various locations with the equivalent of a big 4K screen.
I am unfortunately one of those people who really cannot work on a laptop screen, I need lots of real estate. (And laptops are ergonomically bad even if you don't mind the small screen)
I actually currently have 3 4K monitor + keyboard workstations in various rooms in my house. (Office, living room, garage) because I like to work in various places depending on the weather, who else is home, etc.
If the Apple Vision Pro could replace my 4 monitors, I’d be delighted
I travel often and I’m looking forward to always having the ability to have a large high resolution display to work on. Also seems cool for entertainment. It’s returnable like anything else.
So one could for example have the benefits of multiple screens while lounging or in the middle of a flight. Even at a desk, window/screen placement would be more flexible than otherwise possible.
It's kind of like comparing a monitor that's locked to a single app with a monitor that has multiple spaces you can switch between. They both have the same resolution, but one of them can display much more stuff.
I’m a laptop only person. I never understood how a single monitor would be better. But quantity has a quality all its own and 4 monitors seems like it could enable novel approaches.
When those two things aren't in alignment, you can get a feeling of eye-strain. The way the lenses bend the light make it so the focal length that you're focusing on is further than the screen in front of you, so that isn't what is causing the eye strain.
Mind you, this is just my layman's understanding of the subject, so definitely take it with a grain of salt.
[0] - https://en.wikipedia.org/wiki/Vergence-accommodation_conflic...
So you’re not focusing on the glass, but on the image at that virtual depth.
The strain comes from looking at things rendered further or closer than 1.3m.