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Re:Steam Deck officially hits over 13,000 games Playable and... by deckowner14712 on Monday January 08, 2024 @05:50AM (#38910374)
It's 2024, is there any reason gamers should find it preferable to run Windows over GNU/Linux on their console?
Re:Steam Deck officially hits over 13,000 games Playable and... by pjmlp on Monday January 08, 2024 @06:07AM (#38910457)
The games were designed for Windows, using Windows APIs.

It is 2024, and yet almost no studio targeting Android/NDK cares about GNU/Linux, in spite of the same game development APIs being available on both platforms, leaving Windows emulation/translation as the only way to get modern GNU/Linux games.

Re:Steam Deck officially hits over 13,000 games Playable and... by deckowner14712 on Monday January 08, 2024 @07:18AM (#38910923)
In the eyes of the average gamer, it doesn't really matter what are the technologies running under the hood as long as the games run when they press "play".

>It is 2024, and yet almost no studio targeting Android/NDK cares about GNU/Linux

PC gamers aren't mobage studio's target audience.

Re:Steam Deck officially hits over 13,000 games Playable and... by pjmlp on Monday January 08, 2024 @07:32AM (#38911044)
It certainly matters to those producing the games, and they don't care enough about GNU/Linux to make it worth the trouble.
Re:Steam Deck officially hits over 13,000 games Playable and... by robertlagrant on Monday January 08, 2024 @07:10AM (#38910851)
I was under the impression the tipping point might be around adoption of Vulkan in game engines. If enough do that, would that make it simple enough to make a Linux/universal build?
Re:Steam Deck officially hits over 13,000 games Playable and... by pjmlp on Monday January 08, 2024 @07:31AM (#38911036)
Most big name game engines already do Vulkan as well, the problem is not 3D APIs, even though that is the only point FOSS folks keep focusing on.

Rather how little money the studios get back, versus the amount of additional development effort in supporting GNU/Linux.

Re:Steam Deck officially hits over 13,000 games Playable and... by robertlagrant on Monday January 08, 2024 @10:13AM (#38913063)
> versus the amount of additional development effort in supporting GNU/Linux

The 3D APIs will be a decent chunk of that effort, I thought.

Re:Steam Deck officially hits over 13,000 games Playable and... by pjmlp on Monday January 08, 2024 @11:03AM (#38913936)
That is the usual mentality in FOSS circles, the 3D APIs are a tiny portion of what makes a game engine when placed the set of bullet point of what something like Unreal must be able to deliver to a team, while targeting all these backends,

"Windows PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch, macOS, iOS, Android, ARKit, ARCore, OpenXR, SteamVR, Oculus, Linux, and SteamDeck."

https://www.unrealengine.com/en-US/unreal-engine-5

Re:Steam Deck officially hits over 13,000 games Playable and... by robertlagrant on Monday January 08, 2024 @11:26AM (#38914352)
> That is the usual mentality in FOSS circles

I don't know what this means.

> "Windows PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch, macOS, iOS, Android, ARKit, ARCore, OpenXR, SteamVR, Oculus, Linux, and SteamDeck."

Yes, I understand backends. Why isn't a new target for graphics that supports some of those backends at least some of that effort reduced?

Re:Steam Deck officially hits over 13,000 games Playable and... by pjmlp on Monday January 08, 2024 @12:25PM (#38915221)
Because writing a plugin for a 3D API is quite basic effort in the grand scheme of what a game engine must provide.

Scenegraph, assets management, scripting, fonts, 3D models, shader debugging, a myriad of visualisation algorithms, sound,game devices integration, networking, GUI framework, artists tooling, game designers tooling,...

Note that Unreal supports Linux, and even so, very few studios using Unreal bother to sell to Linux users.

Re:Steam Deck officially hits over 13,000 games Playable and... by tapoxi on Monday January 08, 2024 @09:33AM (#38912447)
Anti-cheat. Shooters use a variety of kernel-mode anti-cheats that mostly work pretty well, and those require Windows. Developers are hesitant to support userspace Linux anticheats since they're not as effective.

The Counter-Strike community, for instance, plays competitive games on FACEIT which uses their own Windows-only kernel-mode anticheat because they don't consider Valve's VAC to be good enough. So despite CS being a Valve game, you can't realistically play competitive games on SteamOS. Valve's native competitive mode, Premier, has already been dismissed as full of cheaters.

Re:Steam Deck officially hits over 13,000 games Playable and... by clocot on Thursday January 18, 2024 @11:17AM (#39043598)
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