Re:Steam Deck officially hits over 13,000 games Playable and...
by robertlagrant on Monday January 08, 2024 @11:26AM
(#38914352)
> That is the usual mentality in FOSS circles
I don't know what this means.
> "Windows PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch, macOS, iOS, Android, ARKit, ARCore, OpenXR, SteamVR, Oculus, Linux, and SteamDeck."
Yes, I understand backends. Why isn't a new target for graphics that supports some of those backends at least some of that effort reduced?
Re:Steam Deck officially hits over 13,000 games Playable and...
by pjmlp on Monday January 08, 2024 @12:25PM
(#38915221)
Because writing a plugin for a 3D API is quite basic effort in the grand scheme of what a game engine must provide.
Scenegraph, assets management, scripting, fonts, 3D models, shader debugging, a myriad of visualisation algorithms, sound,game devices integration, networking, GUI framework, artists tooling, game designers tooling,...
Note that Unreal supports Linux, and even so, very few studios using Unreal bother to sell to Linux users.
"Windows PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch, macOS, iOS, Android, ARKit, ARCore, OpenXR, SteamVR, Oculus, Linux, and SteamDeck."
https://www.unrealengine.com/en-US/unreal-engine-5