Re:Performance of llama.cpp on Apple Silicon A-series
by nly on Tuesday December 19, 2023 @06:55PM
(#38703663)
There won't, because there's no money in it
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Re:Performance of llama.cpp on Apple Silicon A-series
by joegibbs on Tuesday December 19, 2023 @07:04PM
(#38703745)
There is for whichever company wants to make use of it - say for example LLM-powered NPCs in singleplayer video games (which I'm working on) - pretty much economically unviable with the current model if you want to run everything on the cloud.
You're selling a game once rather than selling a subscription, so you're locked in to paying for cloud-based LLM services indefinitely, unless you want to shut the game down after X years, which really annoys people. Also, you're incentivised to be stingy with the LLM-based features because the more you use it the more it costs you, but by running it locally you can offload that cost to the consumer.
Re:Performance of llama.cpp on Apple Silicon A-series
by moneywoes on Tuesday December 19, 2023 @07:35PM
(#38704017)
would love to learn more and help out on NPCs llms. What sort of performance hit are you seeing?
Re:Performance of llama.cpp on Apple Silicon A-series
by joegibbs on Sunday December 24, 2023 @12:10AM
(#38751312)
Sure, here's my writeup about it: https://jgibbs.dev/blogs/local-llm-npcs-in-unreal-engine. There's barely any performance hit, only a slight hitch when it starts generating a response.