This has been part of their playbook for decades. I distinctly remember some folks from Wolfram (maybe Stephen Wolfram himself?) demo Mathematica running on Intel macs (and talking about how easy it was to port) as part of announcing the transition to Intel.
What exactly is the problem? Microsoft, Sun etc did the same. Microsoft has a library of software and put in “fixes” so old code that used undefined behavior would continue to run as the os was upgraded.
The Cell hardware didn't turn out how Sony expected either - hence adding an Nvidia GPU at the 11th hour, and bumping up the console price significantly.
Even with hardware acceleration it’s so expensive there is no way they’ll make it a core part of any of their renderers.
(skyvase.pov was the customary benchmark scene back when pov-ray was a thing, somewhat popular as an FPU-centric real life benchmark in the early Pentium age)
Genuine question, what app is able to utilize ANE? It seems like it's been there for multiple generations and yet nothing makes use of it.
It is not directly exposed/documented, but instead leveraged by system ML-oriented frameworks like Core ML and Vision where appropriate.
HN might be missing this part, but I'm pretty happy that product people are still at the helm at Apple. We're talking about cores and this and that, but if you go to, for example, forums for Redshift renderer and hear what users of _tools_ who do things with these cores are saying, they are salivating over the M3.
One of the sneakily genius things Apple seems to be doing is, it goes to developers of some of the most "popular" apps and works with them to make their apps work well. Behind the scenes it's working with Maxon, Autodesk, Adobe etc to make things run well, and the information it gathers from working with them informs direction of further R&D. Which is how we came to have hardware-based ray tracing and other things that will actually play a pivotal part in improving end user experience for power users.