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Re:Unity Software to cut 3.8% of staff in 'company reset' by dsgnr on Tuesday November 28, 2023 @09:23PM (#38454666)
It seems more like its to save money on office real estate and the fees that come with that like cleaning services, security, etc than it is about being employee friendly.
Re:Unity Software to cut 3.8% of staff in 'company reset' by lmm on Tuesday November 28, 2023 @09:31PM (#38454723)
Whatever their reasons, the end result sounds good for employees.
Re:Unity Software to cut 3.8% of staff in 'company reset' by dylan604 on Wednesday November 29, 2023 @12:23AM (#38455872)
if you're not part of the staff being let go
Re:Unity Software to cut 3.8% of staff in 'company reset' by johnnyanmac on Wednesday November 29, 2023 @03:47AM (#38457050)
Unity is a worldwide company and while the HQ is now in San francisco, the origins lie in Copenhagen. There's physically no way to reasonably make everyone RTO because there are multiple big bases, and Unity was adjusted to telecommuncations well before the pandemic due to that.

So I'm not too surprised it chose to size down physical locations when push came to shove, compared to other tech companies in SV doubling down on their billion dollar real estate they built.

Re:Unity Software to cut 3.8% of staff in 'company reset' by FirmwareBurner on Wednesday November 29, 2023 @04:08AM (#38457182)
>There's physically no way to reasonably make everyone RTO because there are multiple big bases

Sure, but from what I saw a lot of these VFX/arts/game studios despite being international, still mandate their teams to be in-office a certain amount of days per week due to the nature of creative work. Especially that certain things like a games or VFX tend to not have their development spread internationally, but are usually developed by only a certain branch office of that international company in which case some days of in-person collaboration might be more productive.

Re:Unity Software to cut 3.8% of staff in 'company reset' by johnnyanmac on Wednesday November 29, 2023 @04:53AM (#38457489)
Yeah, games are in a weird place because console dev kits were paranoid as all hell when it came to usage. There'd be office mandates purely because you couldn't take those home, nor even remote into one without a bunch of red tape. There's still remnants of that to this day, which is probably why they couldn't be even more aggressive on remote status.

That is fortunately one big thing loosened over COVID, though; could never imagine having a devkit in my own house before 2020.

----

can't speak too much for the vfx industry. I imagine its similar culture and NDA contracts in terms of where content can "stay".

Re:Unity Software to cut 3.8% of staff in 'company reset' by FirmwareBurner on Wednesday November 29, 2023 @05:00AM (#38457529)
Devkits have been software locked for a while now and need an always on internet connectivity to the mothership to work, so even if the HW kit would leak onto e-bay, there's nothing you can do with them as they would immediately be backlisted and usually that leads to the studio being blacklisted as well for the blunder so it's natural the studios don't want them to leave the office. You never know which disgruntled employee would rage-quit taking the devkit with him leaving you to deal with the wrath from the console manufacturer.

When I was doing some security evaluations on a gaming console it was mandatory to lock the HW samples in a vault at the end of the business day when the last person to leave the office was done with them. Naturally that made WFH impossible even during covid.

Re:Unity Software to cut 3.8% of staff in 'company reset' by rightbyte on Wednesday November 29, 2023 @04:54AM (#38457494)
Any cost cutting measure is silly when they choose to have their HQ in SF over Copenhagen.
Re:Unity Software to cut 3.8% of staff in 'company reset' by margorczynski on Wednesday November 29, 2023 @05:37AM (#38457776)
Copenhagen is one of the most expensive cities in the world, also the employees are expensive and the candidate pool is smaller. And then there's the timezone issue as I assume most of the leadership is in the US.
Re:Unity Software to cut 3.8% of staff in 'company reset' by qwytw on Wednesday November 29, 2023 @07:51AM (#38458726)
> And then there's the timezone issue as I assume most of the leadership is in the US.

Well to be fair that didn't work out that well either...

> also the employees

Still almost dirt cheap by SF standards.

Re:Unity Software to cut 3.8% of staff in 'company reset' by MrScruff on Wednesday November 29, 2023 @04:05AM (#38457168)
Unless like me and many other people I know, you prefer working in an office five days a week.
Re:Unity Software to cut 3.8% of staff in 'company reset' by ta1243 on Wednesday November 29, 2023 @04:37AM (#38457374)
I don't even work five days a week!
Re:Unity Software to cut 3.8% of staff in 'company reset' by seattle_spring on Wednesday November 29, 2023 @11:16AM (#38461307)
Luckily for people like you and other people you know, most companies provide this, so please don’t ruin it for the few remaining companies that don’t.
Re:Unity Software to cut 3.8% of staff in 'company reset' by MrScruff on Wednesday November 29, 2023 @02:08PM (#38463726)
Sure, I’m just arguing that limiting how often you can work in the office isn’t inherently a win for all employees.
Re:Unity Software to cut 3.8% of staff in 'company reset' by dralley on Tuesday November 28, 2023 @11:55PM (#38455736)
Jim Whitehurst was always very remote-friendly when he was CEO at Red Hat