Re:Ready Player Two – What the Multiplayer Web Can Learn fro...
by linux2647 on Wednesday October 18, 2023 @05:18PM
(#37934909)
The demo at the top of the homepage (https://reflect.net/) is a lot of fun. While I was watching, every time the puzzle got completed, people would shake their cursor in excitement, like saying, "yay we did it!!"
[ Parent
| on HN ]
Re:Ready Player Two – What the Multiplayer Web Can Learn fro...
by qup on Wednesday October 18, 2023 @05:34PM
(#37935088)
Granollers!!!
Re:Ready Player Two – What the Multiplayer Web Can Learn fro...
by bbx on Wednesday October 18, 2023 @05:53PM
(#37935281)
Very fun experience indeed. Here's a video of what you're describing: https://streamable.com/asu261
Re:Ready Player Two – What the Multiplayer Web Can Learn fro...
by automatoney on Wednesday October 18, 2023 @06:35PM
(#37935715)
There's a visual bug where you can hide pieces of the 'e' behind the completed portions of the 'e' - it doesn't work for other letters because they still show the outline.
Re:Ready Player Two – What the Multiplayer Web Can Learn fro...
by aboodman on Wednesday October 18, 2023 @06:42PM
(#37935786)
Hm, good point. Thanks!
Re:Ready Player Two – What the Multiplayer Web Can Learn fro...
by automatoney on Wednesday October 18, 2023 @06:46PM
(#37935826)
It's very fun to troll other players with, especially that middle bar piece is easy to hide. I've also seen someone play keep-away with the last piece. Just overall very funny how much you can goof off with a simple puzzle!
Re:Ready Player Two – What the Multiplayer Web Can Learn fro...
by latchkey on Friday October 20, 2023 @02:39PM
(#37959846)
Brussels gets really upset.
Re:Ready Player Two – What the Multiplayer Web Can Learn fro...
by alexanderking on Wednesday October 18, 2023 @11:48PM
(#37938128)
Enjoy this for the next 10 minutes, because it's about to be gone. Thanks for the bug report!
Re:Ready Player Two – What the Multiplayer Web Can Learn fro...
by white_dragon88 on Wednesday October 18, 2023 @08:22PM
(#37936641)
The first thing I did was start making the word 'FUCK' with the pieces. As soon as others cottoned on and joined in, it was a very heart warming experience.
Re:Ready Player Two – What the Multiplayer Web Can Learn fro...
by jgavris on Wednesday October 18, 2023 @09:43PM
(#37937219)
Definitely a fun demo!
Re:Ready Player Two – What the Multiplayer Web Can Learn fro...
by namelosw on Thursday October 19, 2023 @12:02AM
(#37938226)
Man, they nailed it with this page!
Re:Ready Player Two – What the Multiplayer Web Can Learn fro...
by zebracanevra on Thursday October 19, 2023 @12:57AM
(#37938640)
I don't think this demo is a good demonstration of the features this library can offer. Once you grab a piece, you seem to lock it for only you to use? This means there are no conflicts to resolve, the only conflict is when two people pick a piece at the same time, from which the only resolution is to give it to the user that picked the piece first.
I'd want a demo that shows a much better example of conflicts occuring.
Re:Ready Player Two – What the Multiplayer Web Can Learn fro...
by callmekatootie on Thursday October 19, 2023 @02:59AM
(#37939445)
Are you sure about that - when I landed on that page, folks were moving pieces around but didn't recognize that they had to fill up the ALIVE text - and I was able to easily grab a piece that another user had grabbed before and place it in the text - which triggered a eureka moment among other players and we finished the puzzle...