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Re:Ready Player Two – What the Multiplayer Web Can Learn fro... by zebracanevra on Thursday October 19, 2023 @12:57AM (#37938640)
I don't think this demo is a good demonstration of the features this library can offer. Once you grab a piece, you seem to lock it for only you to use? This means there are no conflicts to resolve, the only conflict is when two people pick a piece at the same time, from which the only resolution is to give it to the user that picked the piece first.

I'd want a demo that shows a much better example of conflicts occuring.

Re:Ready Player Two – What the Multiplayer Web Can Learn fro... by callmekatootie on Thursday October 19, 2023 @02:59AM (#37939445)
Are you sure about that - when I landed on that page, folks were moving pieces around but didn't recognize that they had to fill up the ALIVE text - and I was able to easily grab a piece that another user had grabbed before and place it in the text - which triggered a eureka moment among other players and we finished the puzzle...