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Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by 16bitvoid on Wednesday October 18, 2023 @02:51AM (#37925537)
That's real-time rendering though, right? Is there anything preventing it from being pre-rendered in non-real-time first? Or does it have to be rendered in real-time?

I'm not familiar with any of this at all, so I'm genuinely curious.

Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by l33tman on Wednesday October 18, 2023 @04:05AM (#37926033)
If the context was to use in a VR/AR headset it has to be real-time. And I guess that use-case, and the related that you interactively want to walk around a scene are two of the main use-cases
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by detourdog on Wednesday October 18, 2023 @09:03AM (#37928042)
I think the best way to consider it.. is as a 3-d cloud of individually addressable pixels. The size of the cloud is dimensions of real-time rendering.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by jayd16 on Wednesday October 18, 2023 @11:40AM (#37930276)
The interesting bit is that it's feasible to render in realtime. We have plenty of ways to render a 3D scene if render time is not an issue.