The current SOTA as I understand it is to have the timestamp be the most significant digits and a random value in the least (ULID, UUIDv7 etc). That way you get temporal locality for the UUID which is typically an indexed column where that helps for storage a bit (not so much for lookups because it’s still a random value relative to other concurrently accessed UIDs being input into the system)
I guess you’ll still have batches of locality depending on the uptime of the server which might be useful and generation would of course be significantly faster although I doubt many applications are really bottlenecks by UUID generation speed.
This needs an explanation.
But for other integer datasets there's FastPFOR
https://github.com/lemire/FastPFor
The linked papers there will talk about techniques that can be used to store multiple 32bit integers into a single byte, etc. Integer compression is pretty powerful if your data isn't random. The thing with UUIDs is that your data is pretty random - even a UUIDv7 contains a significant amount of random data.
Edit: I see you're already linking to Daniel Lemire's github, so I guess you're familiar with them, just mentioning them, since it's in a comment thread like this one that I discovered them.
I don't quite get it. The normal string encoding of a UUID (d92b13b6-6780-4b98-82cc-d469dcdd42ab) clearly requires more bytes (36B) than the actual UUID itself (16B). The string encoding is for showing to users, it's not what you store in your DB, or your CRDT -- for that, you use the actual 16-byte value.
> Not only will your UUIDs take up 2x the space of a 64bit integer, they'll compress horribly by comparison. Integer compression is so good these days you can compress integers such that they basically end up taking up ~1/2 a byte instead of 8. Doing that with UUID v4s is fundamentally not going to work.
Yes, UUIDs are 128 bits, and 64 bit integers are 64 bits, but in both cases you're storing them as raw bytes -- or, maybe, integers, sure. Whatever compression works on your int64s will work just as well on your UUID int128s.
To reply to your initial point:
> Whatever compression works on your int64s will work just as well on your UUID int128s.
This is not the case. Compressing non-random 64bit values (such as the ones in the article - they are sequential) is going to be way more effective than compressing UUIDs. UUIDs do not compress, you'll likely end up with a larger output than the input.
What the article does, essentially, is a dictionary encoding pass. The duplicate, expensive UUIDs are mapped to small, sequential integers.
I explained elsewhere that you can turn nearly arbitrary numbers of sequential integers into a few bits each.
It's the situation we're presented with in the blog post. It's not an uncommon situation given that UUIDs are used in databases and, for many databases, compression is done at a block level.
> nor am I sure why this is assumed to be the primary metric for IDs.
It isn't.
That's not true in general; it depends on how the ints are distributed. UUIDs are, by design, distributed in a way that's pretty much maximally unfriendly to compression
The article mentions RLE, which is also incredibly good for integer IDs if you diff-encode them, since ids are typically sequential with no or small gaps. Diff + RLE can turn your encoded structure into ~1 byte.
Also, incredible website. The interactivity is so fun.
I did something similar to this very recently where I took a dataset and just continuously applied data encoding methods to it. It was much smaller in memory and compressed with zstd to a smaller size as well. I've found that 'prepping' data before using a generalized compression algorithm has significant gains both for encode/decode performance + the output size. These were, incidentally, CRDT operations :D
Your blog posts are great, keep it up