Re:Intermediate Graphics Library, a cross-platform GPU abstr...
by swatcoder on Tuesday October 10, 2023 @01:16PM
(#37834782)
Meta has bet the farm on their VR/AR/XR platform and smartly wants control over the tooling that developers will use to target it.
The last thing they want is for some Quest innovation to be hamstrung waiting for a standard body to approve support for some new feature or for a third-party open source maintainer to incorporate some fix/addition/compatibility PR.
Owning a project like this, if they can get developers to use it, is a huge business security asset and competitive advantage for them. That's why this exists and why it's being promoted.
Whether developers see it as worth using instead of other options is a different question. Meta would probably say the answer to "why" for developers is: "to make sure your project gets the most out of the Quest products (as well as other Android platforms), now and in the future"
Re:Intermediate Graphics Library, a cross-platform GPU abstr...
by adamnemecek on Tuesday October 10, 2023 @02:13PM
(#37835478)
They can’t get users to use it as it provides little over webgpu.
Re:Intermediate Graphics Library, a cross-platform GPU abstr...
by jayd16 on Tuesday October 10, 2023 @01:03PM
(#37834650)
Is Android support solid for Dawn/webgpu? Seems like it's marked as work in progress compared to the confident support laid out here.
Re:Intermediate Graphics Library, a cross-platform GPU abstr...
by adamnemecek on Tuesday October 10, 2023 @01:15PM
(#37834758)
Right but if they needed that, they could have just contributed android support to wgpu.
Can anyone explain?