Apple should do something similar, but they'll never do since their users expect quality over anything else, wich is why they market Game Porting Toolkit as a testing platform, as opposed to a shipping platform for Valve's Proton, even thought it's basically the same project, 2 different culture, Valve doesn't care if the experience is worse
There are plenty of reasons to not support macOS for your game, but this one isn't it.
Don't they? https://developer.apple.com/wwdc23/topics/graphics-games/
> …other than iOS.
macOS on Apple Silicon supports iOS apps/games, so many "iOS" games work great on macOS.
The most recent one that comes to mind is Mac x VR marketing push...4 years back? Ended it complete tears, SteamVR isn't even available for Mac anymore. And it was depressingly obvious at the time there was no reason for it to work out, it was clear ARM Macs were coming very soon.
It bolsters their image that they're not just another PC.
Presumably why Sonoma introduced a 'gaming mode' for the first time.