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Re:Documented source code for Elite on the NES by MarkMoxon on Saturday October 07, 2023 @06:52AM (#37800650)
The quote is:

  My greatest published achievements technically would have to be fitting BBC Cassette "Elite" into 32K of RAM including the screen, and later the Nintendo Entertainment System conversion of "Elite" that used a character mapped display and a single NES controller. The NES is my favourite published conversion and was not thought technically feasible until we'd done it.
See http://www.elitehomepage.org/archive/b5081501.htm for the full interview

I interpret this as meaning his favourite version is the BBC Micro cassette version, while his favourite conversion is the NES one. But I'm a BBC fanboy, so that might just be me being hopeful. :-)

Re:Documented source code for Elite on the NES by chrisjj on Saturday October 07, 2023 @08:02PM (#37806641)
> while his favourite conversion is the NES one

favourite /published/ conversion :)

Re:Documented source code for Elite on the NES by bitwize on Saturday October 07, 2023 @11:08PM (#37807572)
The CHR ROM on NES Elite was actually RAM... allowing for something akin to "bitmap mode" on the TI-99/4A or C64 where they can use the CHR memory as a framebuffer in which to draw those vector graphics.