But all in all, that content is relatively rare, and generally transient even in the music they appear in.
1. It's a high frequency and non-repetitive waveform, so it demands bitrate.
2. Drum miking often involves multiple mics spaced apart, so more than one typically picks up any given cymbol with a phase offset, and those mics are panned quite differently, leading to a very "wide" result, i.e., left and right output is somewhat uncorrelated as seen on a vectorscope [0].
3. Perceptual codecs often sound better when stored as a mid-side transformation (instead of storing a left channel and a right channel, store a L+R "mid" a.k.a. sum channel and a L-R "side" a.k.a. difference channel), also known as "joint stereo" which is a common flag on MP3 encoders, because then instead of giving equal bitrate to each channel, you give more bits to the mid (correlated signals) and fewer bits to the side (uncorrelated signals). More bits for mono center-panned stuff like vocals is the goal which is generally for the best, but fewer bits remain available for wide stuff like those cymbols! MP3 bitrates below 256kbps typically need joint stereo mode enabled in order to sound decent.
If anyone has a good cymbal crash sample at 24/96 or better that they can provide, it seems like it would be a great example for intentional differentiation of various compressed versions.
Grungy rock music might only have a few instruments, but they're often purposefully highly distorted and have people pretty much screaming and shouting, leading to the actual sinal being closer to literally noise.
So the closer you are to literally noise, the less compressible your signal is.
Imagine a an image with a dozen sharp, clear, colorful squares. Now imagine a similar resolution image with only 5 colors, but they're different shapes and they're kind of fuzzy and they're really more like gradients instead of a pure color. Which is going to compress easier?
(FWIW, I’m way more of a punk fan myself, and usually find most classical music pretty boring.)
No, I do agree having multiple instruments does lead to a wider sound than just a single one. Plus multiple instruments will probably help balance out a single one being out of tune or not quite hitting the note right. But still, these instruments usually are way more tuned to produce closer to pure tones and their harmonic overtones than a guitar going through half a dozen different distortion and effect pedals then through a compressor along with a guy screaming all over the place into a microphone.
Just look at these two spectrograms. Look at the rock song where there's a lot of distorted guitar, bass, drums, and singing going on and compare that to an active part of the classical recording. See how the classical recording has a lot more clean, straight lines while the rock song is a lot more fuzzy? Imagine if these were images, which would be more complicated to accurately compress? That's not really a great analogy, but it is touching on the same concept.
Each dot is essentially another part of the signal. Its another wave of the sum output wave that needs to be encoded. Compression algorithms (on a basic level) group together these signals and throw away areas that aren't used.
Rock song: https://youtu.be/BVsp23B8dWo?t=62
Classical song: https://youtu.be/Txp-pHU2K6w?t=210
128k MP3s, though, fall apart with more complex instrumentation.
It will allow you to choose a codec for streaming that is different than storage.
Easy transcodes to various lossy formats are the primary reason for a well maintained and curated library of proper FLACs (or ALACs).
The main advantage being that your can fit more great sounding music on your space-limited device. Disk space is cheap, but upgrades on your phone are probably not. Even if your Music collection fits easily, why not have more room for other media / apps?