Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen...
by Stevvo on Friday September 29, 2023 @08:49PM
(#37711845)
It uses a client-authoritative peer-to-peer architecture, which has surely led to billions in lost revenue. I'm surprised selling GTA money has done as well as it has, considering anyone could get as much as they wanted for free.
For example, it took 5+ minutes to load for years, until some random guy fixed it for them [1]. Though I suppose that had little to do with the overall architecture.
[1] https://news.ycombinator.com/item?id=31681515