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Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen... by dmoy on Friday September 29, 2023 @04:35PM (#37709789)
I assume that is a tongue-in-cheek description for Grand Theft Auto (whichever one they made online). That game series has had various moral discussions / controversy surrounding it since before the first game came out like 25 years ago.
Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen... by anon56 on Friday September 29, 2023 @06:11PM (#37710697)
Not Carmageddon?
Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen... by aleph_minus_one on Friday September 29, 2023 @07:41PM (#37711421)
> Not Carmageddon?

Carmageddon is not an MMO. :-)

Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen... by BossingAround on Saturday September 30, 2023 @11:05AM (#37716121)
Well, neither is GTA to be honest, at least not by default.
Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen... by PsylentKnight on Friday September 29, 2023 @06:54PM (#37711047)
I assume he got that and he was referring to the jankiness of GTA Online.

For example, it took 5+ minutes to load for years, until some random guy fixed it for them [1]. Though I suppose that had little to do with the overall architecture.

[1] https://news.ycombinator.com/item?id=31681515

Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen... by Stevvo on Friday September 29, 2023 @08:49PM (#37711845)
It uses a client-authoritative peer-to-peer architecture, which has surely led to billions in lost revenue. I'm surprised selling GTA money has done as well as it has, considering anyone could get as much as they wanted for free.