You do get the ability to further train the model using fine-tuning or LoRas.
> There was no real iteration, you set it up and wait for the GPUs to do the work. The model architecture itself is done before you start training. If you change it, you generally have to start training from scratch.
That's like saying there's no design iteration in software because you type 'make' and the executable is built.
Design iteration of the shape of the model absolutely occurs with partially trained weights however.
There is already a sizable ecosystem of people doing just that: https://huggingface.co/models?sort=modified&search=7B
> Nothing is obfuscated
The dataset and pipeline to rebuild these weights are not included.
This is a good point.
But its probably not deterministic and reproducible. I bet the researchers themselves couldn't remake the exact weights (or even similar weights) from scratch.
However, I've heard from ML engineers at the big shops that hermetic, reproducible builds are key to making any progress at scale with ML. Apparently that goes all the way back to when Jeff Dean took over Google Brain.
Is that how their engineers built this model in the first place?
Just because they're giving the build artifact of there hard work away doesn't make it open source.
> Be ready to throw $70k-$150k into air warming.
Just because builds are expensive, doesn't mean releasing the build artifacts counts as open source.
I can't reply in my one tree without being called a troll?
Also, accusing someone of being a paid provocateur is against HN guidelines.
> What exactly is missing in your opinion in this release that is making this model not open source?
The source the engineers at Mistral used to build it.
The source code to the engine is available and open, but if you want to do anything useful or recreate the original game, you have to provide your own data.
This model is open source, much in a similar way that the Doom engine is open source.
> The source code to the engine is available and open, but if you want to do anything useful or recreate the original game, you have to provide your own data.
The Doom executable is open source. The data is not. Explicitly, the data is under a different license than the GPL and makes no claims about being open source. There are total conversion mods that replace the closed source levels with open source ones however.
> This model is open source, much in a similar way that the Doom engine is open source.
Here's the source the engineers that created doom used to build the doom engine: https://github.com/id-Software/DOOM
Where is the source used to build this model?
The source used to train information into the model is elsewhere.
You have the engine. You don't have the source of the data.
> This repository contains minimal code to run our 7B model
If you use only what is open-source about Doom, you will have an unplayable game.
If you use only what is open-source about Mistral, you will have an ineffective model.
It's not nothing.
I can patch windows and other binaries too (I'm actually pretty decent at that; 20 or so years with IDA/ghidra). That doesn't make them open source.