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Re:Unity U-turns on controversial runtime fee and begs forgi... by jayd16 on Tuesday September 26, 2023 @01:07PM (#37662429)
Might as well write a custom language and model editor too. These are all worthwhile endeavors but they are distractions if your goal is the game itself.

>you're still creating games.

No, every moment you're writing or debugging engine code is a moment you're not working on content.

Re:Unity U-turns on controversial runtime fee and begs forgi... by fragmede on Tuesday September 26, 2023 @01:11PM (#37662493)
The Sapir-Whorf Hypothesis, but for gaming. If the game engine won't let you, say, jump, then the content being generated is limited by that facet of the game engine. So in working on the game engine, and adding the ability to jump, you're unlocking the possibility of new content.
Re:Unity U-turns on controversial runtime fee and begs forgi... by jayd16 on Tuesday September 26, 2023 @02:16PM (#37663559)
Or you could pick a modern engine, already have those things and focus on the novel content and not the possibility of content.