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Re:Godot is not the new Unity – The anatomy of a Godot API call by jayd16 on Monday September 18, 2023 @10:36PM (#37565025)
I guess the argument is that GDScript has a different use case than Unity's C#? Seems like Unity devs know what a C# scripting engine is like and feel it covers the use case fine. To say they don't understand the use case would mean it must be different somehow. Can you go into that?

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