Re:Godot is not the new Unity – The anatomy of a Godot API call
by tourmalinetaco on Monday September 18, 2023 @09:28PM
(#37564629)
It’s not about spending time, it’s about being ignorant of GDScript’s use cases. It’s like if people went into Python communities and shat all over it because C is faster. It’s true, but it misses the point that iterating in Python is leagues faster and is fast enough for a large section of projects.
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Re:Godot is not the new Unity – The anatomy of a Godot API call
by jayd16 on Monday September 18, 2023 @10:36PM
(#37565025)
I guess the argument is that GDScript has a different use case than Unity's C#? Seems like Unity devs know what a C# scripting engine is like and feel it covers the use case fine. To say they don't understand the use case would mean it must be different somehow. Can you go into that?
Re:Godot is not the new Unity – The anatomy of a Godot API call
by johnnyanmac on Tuesday September 19, 2023 @07:39AM
(#37568534)
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