Re:Is Unity allowed to just change its fee structure like that?
by kevingadd on Friday September 15, 2023 @03:19PM
(#37527941)
So your argument breaks down to "once I get access to the closed source console SDKs and spend money for devkits, I will need to use a closed source fork of Godot to ship my closed source app on consoles"? What is the alternative? The console vendors do not allow console ports to exist in the open.
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Re:Is Unity allowed to just change its fee structure like that?
by TylerE on Friday September 15, 2023 @03:21PM
(#37527965)
Use Unity, Unreal, or anthoer commerical engine that doesn't have a large upfront cost?
Re:Is Unity allowed to just change its fee structure like that?
by gcr on Friday September 15, 2023 @03:54PM
(#37528355)
Unity, Unreal, and friends have these similar problems: the console SDK isn't open and may require porting work to integrate with the engine.
The difference is that lots of Unity and Unreal developers go through the trouble to do this.
Re:Is Unity allowed to just change its fee structure like that?
by bananaboy on Friday September 15, 2023 @06:53PM
(#37530056)
With unity you get the console version of unity when are authorised by the console manufacturer. So it’s not like you have to do much to make at least the core engine work on console. The work is in the game itself which is different game to game.