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Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by ndsipa_pomu on Friday September 15, 2023 @09:31AM (#37522673)
Well, you can always modify source code and use it privately - you hardly need a license for that.

The additional sections that allow distribution are the important bits and I guess the devil is in the details.

Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by xeromal on Friday September 15, 2023 @10:09AM (#37523202)
The point is that if you're a game company. You have a way to legally make modifications to the engine even if Epic goes belly up.
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by dcow on Friday September 15, 2023 @10:32AM (#37523612)
No you cant.
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by ndsipa_pomu on Friday September 15, 2023 @12:20PM (#37525450)
Who could stop you and how would they know about it?
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by hx8 on Friday September 15, 2023 @11:41AM (#37524740)
> Well, you can always modify source code and use it privately - you hardly need a license for that.

You do need a license to modify the source, use it internally, and then sell a binary you've produced with the modified source.

Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by ndsipa_pomu on Friday September 15, 2023 @12:17PM (#37525383)
It's the "sell a binary" bit that introduces the need for a license.