Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by xeromal on Friday September 15, 2023 @10:09AM
(#37523202)
The point is that if you're a game company. You have a way to legally make modifications to the engine even if Epic goes belly up.
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by dcow on Friday September 15, 2023 @10:32AM
(#37523612)
No you cant.
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by ndsipa_pomu on Friday September 15, 2023 @12:20PM
(#37525450)
Who could stop you and how would they know about it?
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by hx8 on Friday September 15, 2023 @11:41AM
(#37524740)
> Well, you can always modify source code and use it privately - you hardly need a license for that.
You do need a license to modify the source, use it internally, and then sell a binary you've produced with the modified source.
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by ndsipa_pomu on Friday September 15, 2023 @12:17PM
(#37525383)
It's the "sell a binary" bit that introduces the need for a license.
The additional sections that allow distribution are the important bits and I guess the devil is in the details.