Re:LÖVE: a framework to make 2D games in Lua
by sssilver on Wednesday September 13, 2023 @12:00PM
(#37498485)
I wish PICO-8 and TIC-80 doubled resolution for the IDE part. The fonts make it hard to do serious long work and working in an external IDE isn’t as fun for kids.
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Re:LÖVE: a framework to make 2D games in Lua
by TylerE on Wednesday September 13, 2023 @02:13PM
(#37499761)
Seems like a good way to teach about sub-pixel rendering and HighDPI. Perhaps abstract so the screen is an addressable pixel (so as not to break the world), divide each virtual pixel into, say, a 4x4 submatrix (or even 8x8, 16x16, etc), and have new (prefixed?) functions that work on the sub-pixels (which ideally map 1:1 to actual screen pixels). For back compat, address pixels with two offets..one in the virtual grid, and one for the sub pixel.
Re:LÖVE: a framework to make 2D games in Lua
by munificent on Wednesday September 13, 2023 @02:15PM
(#37499788)
I've been working on a fantasy console for several years now that is essentially that: a sort of "16-bit" scale version where PICO-8 is more "8-bit" scale.
No idea if it will ever see the light of day, but it's been a very therapeutic hobby project.
Re:LÖVE: a framework to make 2D games in Lua
by sssilver on Wednesday September 13, 2023 @07:21PM
(#37502960)
Is it opensource? I'd love to check it out.
Re:LÖVE: a framework to make 2D games in Lua
by munificent on Thursday September 14, 2023 @12:48PM
(#37511386)
It isn't.
I love open source: my two books are open source, I work in open source, and almost all of my hobby projects are open source.
But after spending all day coordinating with users and combing through the issue tracker, there's something very relaxing to me to have a little project where I don't feel "on stage" whenn working on it. It's good for me to get a social break.