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Re:Gaussian Splatting is pretty cool by sorenjan on Thursday September 07, 2023 @07:33AM (#37417449)
One big difference between NeRFs and this technique is that a NeRF is a jumbled mess of interconnected nodes, while this is a collection of values that lives in 3D space. It's much easier to reason about and could probably be integrated fairly easily in other 3D software like editors and renderers, and probably even animated. I agree that neural nets are cool and useful, but the whole black box function approximator that represents a whole scene at once thing doesn't feel scalable or elegant.
Re:Gaussian Splatting is pretty cool by nbardy on Thursday September 07, 2023 @11:02AM (#37419937)
Why doesn’t it feel scalable or elegant.

It’s just a function call and you can always transform the NeRF into a new representation if you want to use traditional 3d software.

Re:Gaussian Splatting is pretty cool by sorenjan on Thursday September 07, 2023 @11:28AM (#37420386)
How do you edit a NeRF? Let's say I want to change material of an object in the scene, or rotate part of it, or compose several into a new scene, etc. Or animate it. It's not really a good representation of a 3D scene IMO, unless all you care about is novel view synthesis, which is what it was designed to do.

Transforming it to a mesh or SDF is cheating, then it's no longer a NeRF and of course the same cons doesn't apply anymore.

Re:Gaussian Splatting is pretty cool by Vt71fcAqt7 on Thursday September 07, 2023 @05:14PM (#37425681)
This is still an active area of research. Seems like marching cubes alone are not enough IIRC. Do you have any links I can read for NeRf to USD for example? Saw something pretty good from nvidea a while ago but still not great — still a lot of loss.
Re:Gaussian Splatting is pretty cool by geon on Thursday September 07, 2023 @02:30PM (#37423471)
I don't think Nerf as it is now needs to be scalable or elegant. It is research into how far you can neural networks. It has merit in the research itself.