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Re:Factorio: Space Age by pmoriarty on Friday August 25, 2023 @08:38AM (#37261019)
I play with hundreds of mods, and I'm excited about this expansion.

Mods have performance and compatibility issues, and they don't always get bug fixes or updates very often. It'll be nice to have an expansion to the base game that's officially supported and which all other mods will have to be compatible with instead of the other way around.

Apart from the space part, which is arguably already present in the Space Exploration mod (a mod made by a developer who got hired by Wube to work on the official game, if I'm not mistaken), this new expansion promises:

"the ability to control train systems better, better blueprint building, better flying robot behaviour and many more."

That sounds great to me.

Re:Factorio: Space Age by red_trumpet on Friday August 25, 2023 @08:53AM (#37261135)
> a mod made by a developer who got hired by Wube to work on the official game, if I'm not mistaken

You are right, he even seems to be behind the Space Age expansion:

> A lot of people are going to make comparisons between the Space Age expansion and the Space Exploration mod. I've worked on the game design for both: On Space Age I made the first space + planets prototype builds and plus I've been involved in most of the gameplay discussions since. On Space Exploration, well it's my mod, I made it.

Re:Factorio: Space Age by Aeolun on Friday August 25, 2023 @10:02AM (#37261857)
Hoping that some of the useful features from Space Age make their way back to space exploration too.
Re:Factorio: Space Age by bombcar on Friday August 25, 2023 @12:57PM (#37264083)
There's also all the things changed in the base game that mods weren't able to do, but developers can. We'll find more and more about this over the next year, but they will enable even better mods.