Re:The Antagonists: The rise and fall of type-in text games
by mellosouls on Thursday August 24, 2023 @09:15AM
(#37248378)
There are different aspects of how an LLM can be used; allowing the user free-input of English is clearly one way that those sorts of interfaces can be significantly improved.
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Re:The Antagonists: The rise and fall of type-in text games
by anthk on Thursday August 24, 2023 @12:57PM
(#37251399)
Current parsers are much better than the ones from the 80's. By the 90's they were improved a lot and they will still run in a 486. For instance, most *.z8 adventures from IF Archive (the decent ones) will parse stuff like "Do X, and then do Y and Z and J it.
Re:The Antagonists: The rise and fall of type-in text games
by mellosouls on Thursday August 24, 2023 @02:13PM
(#37252553)
That's not going to compare with a top LLM, though I guess it's ok if restricting to offline local options.