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Re:Moonbit: The fast, compact and user friendly language for... by andsoitis on Saturday August 19, 2023 @07:34AM (#37187716)
> It clearly states: it targets web assembly. So, this should answer your question I think

Not sure what you're implying.

Here's an example of doing graphics using Rust and WASM - http://cliffle.com/blog/bare-metal-wasm/#making-some-pixels

And another: https://blog.logrocket.com/implement-webassembly-webgl-viewe...

Given that MoonBit is developing their own IDE and it is hosted on the web, I would think one could provide an elegant pipeline to do graphics programming, no?

Re:Moonbit: The fast, compact and user friendly language for... by 10000truths on Saturday August 19, 2023 @08:53AM (#37188278)
A WebAssembly runtime is a pure compute+memory sandbox. It can only interact with the host environment in three ways:

1. The host calls an exported WASM function

2. The WASM runtime runs code that calls an imported function

3. The host reads/writes the WASM runtime's memory/globals

In your example, the WASM build process spits out two artifacts - a WASM module and a JS module. The JS module defines the actual JavaScript host functions that manipulate the canvas, and then exposes those functions to the WASM instance.

Re:Moonbit: The fast, compact and user friendly language for... by rapnie on Saturday August 19, 2023 @08:56AM (#37188306)
> I would contribute in this realm becase I'm a graphics and UI person and also enjoy working with new programming languages.

Maybe the case of Makepad will interest you then: https://news.ycombinator.com/item?id=36567681

https://github.com/makepad/makepad