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Re:Linux Air Combat: free, lightweight and open-source comba... by dmonitor on Sunday July 30, 2023 @04:54PM (#36935859)
open source doesn’t really mesh well with artists, so most open source games just have terrible graphical assets
Re:Linux Air Combat: free, lightweight and open-source comba... by anthk on Sunday July 30, 2023 @04:55PM (#36935873)
Yes, like Flare, sure.

Saying that it's like saying every AAA game it's like an unoptimized Ubisoft crap.

Re:Linux Air Combat: free, lightweight and open-source comba... by coldtea on Sunday July 30, 2023 @09:43PM (#36937964)
A handful of counter-examples don't change a statistical reality...
Re:Linux Air Combat: free, lightweight and open-source comba... by boarnoah on Sunday July 30, 2023 @07:03PM (#36936926)
The same problem occurs with almost any of the hundreds of "rev-share" or "lets build a game together" projects that show up, its quite difficult to find motivated professionals to work on some else's idea especially long term.

Games require a lot of consistent output and theming in their assets to make it work, not exactly suitable for piecemeal contribution built with different asset pipelines and quality.

What is interesting to see is how a lot of fan remaster projects have this problem to a much lesser degree. Having the touchstone of a shared love for the original makes it much easier to organize and get people to stick around and agree to someone's vision.

Re:Linux Air Combat: free, lightweight and open-source comba... by midoridensha on Monday July 31, 2023 @01:38AM (#36939155)
>What is interesting to see is how a lot of fan remaster projects have this problem to a much lesser degree. Having the touchstone of a shared love for the original makes it much easier to organize and get people to stick around and agree to someone's vision.

Well that makes sense: in a remaster, the "vision" is really just "let's modernize this old game". So everyone knows what it's supposed to look like, basically, because they can just look at the old game itself.