Re:Egregoria is a city simulation with high granularity (in ...
by dosshell on Sunday July 23, 2023 @04:47AM
(#36833625)
What are your thoughts about AI generated 3D assets that many, now startups, promise to sell to indie developers?
For me, it sounds like city models such as cars and buildings will be one of the easiest models to generate (from what I have seen in papers).
As an indie dev myself I'm counting on that I will be able to buy most 3D content for a fraction of time/cost in a couple of years. And I plan my development around this and ignore art assets for now.
Re:Egregoria is a city simulation with high granularity (in ...
by Uriopass on Sunday July 23, 2023 @06:34AM
(#36834100)
I'm all for AI generated content. I think any automation helps push society forward.
In practice however I didn't see any real good generated 3D asset for now. The problem is probably much harder as there are far more 2D assets than 3D, especially with PBR support.
Re:Egregoria is a city simulation with high granularity (in ...
by steveklabnik on Sunday July 23, 2023 @12:30PM
(#36836882)
A game I'm playing recently started with AI generated art, then has their artists adjust it or re-do it later when they have time.
That is 2D though.
Re:Egregoria is a city simulation with high granularity (in ...
by irq-1 on Sunday July 23, 2023 @06:12PM
(#36840403)
Check out: https://github.com/nv-tlabs/GET3D
License looks open. Very demanding hardware requirements (8 A100s).
- 3D assets
- Audio assets
- UI/UX design
- Low-level graphics shenanigans (platform support, debugging tools, dos-and-donts, optimizations)
- Simulation depth (logistic chain, economics, city services..)
- Mod support
Any help with these would be greatly appreciated