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Re:Egregoria is a city simulation with high granularity (in ... by Uriopass on Saturday July 22, 2023 @08:16PM (#36831301)
I am unsure if I understand well, so just to clarify: - Egregoria is written in Rust directly using wgpu as a graphics backend and a custom "engine" which is not really an engine as it is built with only one game in mind - Cities:Skylines is built in C# using Unity as the game engine

> This looks really good, congrats.

Thanks :)

Re:Egregoria is a city simulation with high granularity (in ... by barbazoo on Saturday July 22, 2023 @10:59PM (#36832190)
I missed a word or two :) yeah I meant CS being written in C#.