Re:Egregoria is a city simulation with high granularity (in ...
by solardev on Saturday July 22, 2023 @05:37PM
(#36830231)
Why is that surprising? Isn't a typical engine for games?
Re:Egregoria is a city simulation with high granularity (in ...
by Uriopass on Saturday July 22, 2023 @08:16PM
(#36831301)
I am unsure if I understand well, so just to clarify:
- Egregoria is written in Rust directly using wgpu as a graphics backend and a custom "engine" which is not really an engine as it is built with only one game in mind
- Cities:Skylines is built in C# using Unity as the game engine
> This looks really good, congrats.
Thanks :)
> in Rust
> Egregoria is an indie city builder, mostly inspired by Cities:Skylines.
I tried to find out what techbuilt with and it seems like it's Unity and C# which surprised me a bit, but it's cool to hear.