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Re:Egregoria is a city simulation with high granularity (in ... by barbazoo on Saturday July 22, 2023 @04:39PM (#36829670)
This looks really good, congrats.

> in Rust

> Egregoria is an indie city builder, mostly inspired by Cities:Skylines.

I tried to find out what techbuilt with and it seems like it's Unity and C# which surprised me a bit, but it's cool to hear.

Re:Egregoria is a city simulation with high granularity (in ... by solardev on Saturday July 22, 2023 @05:37PM (#36830231)
Why is that surprising? Isn't a typical engine for games?
Re:Egregoria is a city simulation with high granularity (in ... by Uriopass on Saturday July 22, 2023 @08:16PM (#36831301)
I am unsure if I understand well, so just to clarify: - Egregoria is written in Rust directly using wgpu as a graphics backend and a custom "engine" which is not really an engine as it is built with only one game in mind - Cities:Skylines is built in C# using Unity as the game engine

> This looks really good, congrats.

Thanks :)

Re:Egregoria is a city simulation with high granularity (in ... by barbazoo on Saturday July 22, 2023 @10:59PM (#36832190)
I missed a word or two :) yeah I meant CS being written in C#.