Sounds pointless if you're using a phone as your window into AR, but if you were to imagine this on a headset like a Quest or Vision Pro, it would basically "turn" any controller into a handheld retro console.
I’m pretty sure ARKit has been 99.99% in existence as a way of getting as much real world data as possible for the headset design and ‘spacial computing platform’ project.
None of the Quest give camera access to the apps, and there's currently no AR target support through the cameras. :(
[0] https://developer.oculus.com/documentation/unity/unity-passt...
It's not that clear at all if this is your take away -- its not just projecting a 2d surface emulators normally generate, but is instead taking that 3d data from the emulator and projecting _that_ into space. If you move the controller
Repost here so more people can see it: https://twitter.com/zhuowei/status/1671532250020683787