Re:Codakido, Lua/SDL programming environment for Kids, with ...
by asb on Monday March 05, 2012 @06:52AM
(#3666217)
Hi Salvatore. I'll run it on my alpha board this evening and let you know how it currently performs.
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Re:Codakido, Lua/SDL programming environment for Kids, with ...
by antirez on Monday March 05, 2012 @06:57AM
(#3666231)
That's awesome asb, thanks!
Re:Codakido, Lua/SDL programming environment for Kids, with ...
by seclorum on Monday March 05, 2012 @10:30AM
(#3666813)
Works great on my Beagleboard already! 10 points to you for using SDL and making it build so cleanly ..
EDIT: just wanted to add, it works fabulously on my Open Pandora console as well!
Re:Codakido, Lua/SDL programming environment for Kids, with ...
by antirez on Monday March 05, 2012 @11:11AM
(#3666969)
Great :) Thanks you for testing it. Probably adding full screen support makes sense at this point.
Re:Codakido, Lua/SDL programming environment for Kids, with ...
by seclorum on Tuesday March 06, 2012 @11:29AM
(#3671683)
Annnd .. here's a followup one day later. I released the PND for the Open Pandora console, in case anyone is interested:
http://boards.openpandora.org/index.php?/topic/7405-here-is-...
Added fullscreen support and wrapped it in a launcher for file selection, courtesy of PickleLauncher (helpful utility for precisely this sort of thing in the Open Pandora scene..)
Re:Codakido, Lua/SDL programming environment for Kids, with ...
by seclorum on Monday March 05, 2012 @11:30AM
(#3667050)
Quite easy to do! :)
BTW, I wanted to say that I think that Lua as a first-programming-language for kids is a great idea! So much easier to explain a Lua table to someone than types and so on .. And quite performant, in the end, eh? I've been using MOAI for cross-platform game development, and now your little project is going to get some love in the homebrew sense, too .. what about adding sound at some point?
Re:Codakido, Lua/SDL programming environment for Kids, with ...
by asb on Monday March 05, 2012 @02:01PM
(#3667803)
Appears to be painfully sluggish under X (Raspberry Pi doesn't yet have graphics acceleration there, totally not your fault). Somewhat better under SDL on the framebuffer, but I keyboard input doesn't seem to be working there. I only gave this a really quick go and it's on a wheezy rootfs I prepared, but running a rather old version of the RPi kernel. I'll delve into it in more detail later in the week.