Re:Alt-F4 #65 – Factorio in Unreal Engine 5
by BlueTemplar on Monday July 03, 2023 @07:44AM
(#36571573)
Not sure about resources being further apart, and agree about new players. However it's well known that your starting area can have an immense impact on the game difficulty.
Re:Alt-F4 #65 – Factorio in Unreal Engine 5
by Dylan16807 on Monday July 03, 2023 @11:57AM
(#36574781)
The random map generation is not the ideal experience for new players. Most of them are fine, but sometimes you get accidental hard mode from no trees or cut-off starting resources or oil being super far away. And the solution is hitting the new seed button.
Re:Alt-F4 #65 – Factorio in Unreal Engine 5
by sbierwagen on Monday July 03, 2023 @10:24PM
(#36581441)
Mineral patches are farther apart, but much richer. The starting patches will have a few thousand units, ones that require a train ride to get to will have millions of tens of millions. https://www.youtube.com/watch?v=rqJ3Vx6tdbc
One build style has you rushing to decent weapons, then walking far from spawn to set up your main base, so you don't have to bother with trains to get up to rockets. (The patches are randomly placed and don't have exclusion zones, so it's not impossible to see a 10M iron, copper, coal and oil all next to each other.)
Re:Alt-F4 #65 – Factorio in Unreal Engine 5
by Dylan16807 on Tuesday July 04, 2023 @03:20AM
(#36583332)
I will note that getting to the rocket launch stage only requires 3-5 patches outside the starting area and you can very easily reach that with belts. Trains are for going big or simply because you like them.
I simply like them. I always play a train world, rush train tech, and have my trains handle everything. Much more fun than belts.
Re:Alt-F4 #65 – Factorio in Unreal Engine 5
by BlueTemplar on Tuesday July 04, 2023 @08:49AM
(#36585974)
This RSO is specifically a mod that uses its own resource generation system. (Also incompatible with map preview !)
Don't people just take whatever starting position the game gives you? Sometimes the starting position simply is a treeless wasteland. As far as I understand, moving to start far away from your starting position is a bad idea, because there's more biters there and the resources you need are much further apart.