Re:Flattening ASTs (and Other Compiler Data Structures)
by grogenaut on Sunday July 02, 2023 @04:13PM
(#36565191)
This is exactly how a PlayStation game I worked on worked and because everything was signed they were in no way worried about attackers. If you were able to alter the files on disk you had already owned your device. It meant loading was absurdly fast we pulled everything in the memory and then just patched pointer locations to where they actually got loaded
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