Re:Releasing an indie game on 3 consoles at once and failing...
by MattRix on Monday June 19, 2023 @11:57PM
(#36399525)
Tech is only a small part of what Iām talking about. I mean more that the standards have risen significantly as far as the quality of art style and polish, and the sophistication of gameplay and metagame depth.
In fact, I'd argue that, having managed to kill the assumption that "newer game == more lifelike graphics" (possibly still valid for AAA, but only there), has dramatically lowered audience expectations in recent years.