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Re:Releasing an indie game on 3 consoles at once and failing... by MattRix on Monday June 19, 2023 @04:06PM (#36395875)
It probably is, but because games are such a new medium, the rate it’s advancing (not just in terms of tech, but also in design and audience expectations) is quite rapid. It means if you work on a single game for a few years, by the time you release it the demands of the market may have changed dramatically.
Re:Releasing an indie game on 3 consoles at once and failing... by toyg on Monday June 19, 2023 @10:15PM (#36398939)
But do they really? It's not the '80s/'90s, genres are somewhat fossilized by now. Some things do change, but they tend to be refinements of well-established concepts.

In fact, I'd argue that, having managed to kill the assumption that "newer game == more lifelike graphics" (possibly still valid for AAA, but only there), has dramatically lowered audience expectations in recent years.

Re:Releasing an indie game on 3 consoles at once and failing... by MattRix on Monday June 19, 2023 @11:57PM (#36399525)
Tech is only a small part of what I’m talking about. I mean more that the standards have risen significantly as far as the quality of art style and polish, and the sophistication of gameplay and metagame depth.