This sounds indeed like Apple doesn't know what it might be good for, while hoping app developers will find some novel use case.
Otherwise it will not be much more than an AR window manger.
this is a new general purpose computing device, so most of the regular things you might do with a laptop would be doable here. Of course the difference here is that you have an immersive view and a nearly unlimited screen to work with and one where you can seamlessly blend the virtual and physical world. I think that is going to be transformative for the existing applications and will open up a space for other activities that we haven’t seen yet.
If it's as good as sold I actually do wonder how chess websites will deal with it. Faster input technology has been a problem before: https://chess.stackexchange.com/questions/35358/why-is-liche...
Otherwise, I think Apple's focus on "spatiality" is what is key.
But what they did get right was the hardware and operating system itself and the fact that it needs to be boring and “just work”.
As a young 3d artist and software engineer I just desperately want it, and want to develop for it. I want to walk around in my 3d creations and want to let other people experience what I can envision in my head.
While I don’t see it being as big of a leap as the desktop computer, internet or smartphone in terms of _productivity_, I do think enabling creativity is the “killer” app.
Imagine building and playing with an unlimited world like Minecraft or with LEGO bricks, right in your living room :)
Personally I’m building an app that allows me to put my 3D art from Blender into AR on the Meta Quest Pro [0], and it’s so much fun to do. It gives me a childlike joy to walk through my own creations and share them with others.
Anyway, I got a bit carried away, but I feel like HN is quite pessimistic about AR and VR, and want to give some positive counter views.
I'm disappointed that Apple is focused so much on office productivity AR, I'd rather be transported somewhere else in space and time with VR - not marginally more productive at work. But still crossing fingers that this is the start of something.
While paying lip service to "Spacial computing" their product name is "Vision", so the core of it arguably the display part and they'll be pushing it as viewing device more than anything (I like TheVerge's "Apple made a TV" headline). And VR staying a minor platform only used as a display will be totally fine by them, they'll just keep selling computers on the side.
PS: For comparison, this was the pitch for Hololens: https://www.youtube.com/watch?v=eqFqtAJMtYE
That thing that gets me is just how weak the scenarios were in their promotional videos.
After building this device, the best that they could offer as benefits were viewing 3D photographs of your children, looking at multiple screens around you, or watching a single large screen for a movie or photo-browsing. (I mean, they showed somebody browsing the web. Why even dedicate time your video to show that?)
It feels like they're either out of ideas or really playing it safe. I'm guessing they do want to make "fetch" happen but don't really know how and are just going to bet on third party devs creating some killer app they haven't thought of. They've certainly got the time and money to work it out over the next few years.