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allenu

Re:MacBook Pro with PROLED XDR Display and Touch on Wednesday October 28, 2026 @01:22PM (#50277209)
I agree. The ergonomics of using a touch screen on a laptop screen aren't great. It only really works if you convert it to a tablet so that the screen is closer to you and angled up a bit for comfort, but it's no longer a laptop, so why bother?
Re:MacBook Pro with PROLED XDR Display and Touch on Wednesday October 28, 2026 @01:15PM (#50277048)
The touch screen is such a silly idea here. It even looks ridiculous in their own marketing photos. [1] The keyboard and track pad are already a great combo for getting things done.

I don't get why they're doing this other than making another step towards unifying iOS and macOS (and visionOS?).

[1] https://mastodon.social/@allenu/117519656286195439

Re:Weball: Play Katamari on Websites on Monday October 19, 2026 @08:15PM (#50159738)
Google also has their own take on this when you search for Katamari. Click on the little katamari ball.
Re:Someone behind the software on Sunday October 18, 2026 @03:40PM (#50144607)
Good point. What I'm thinking is probably more like individual taste. An AI trained is kind of a collection of different tastes. What would be interesting is to see is if a "collective" taste that would yield good products on its own. Design by committee often creates things that have conflicting points of view. Can a trained AI do better than design by committee? It's obviously not a committee and not an individual (at least in the human sense). Is there something inherent in following general principles that makes it difficult to have a specific point of view in the creation of a product? My thinking is it's probably possible to train AI to have, say, an "Apple taste" and make good Apple-like products but that taste might not be suitable for particular products or needs. A "Linux taste" might be better for some things, but not for others, and so on. If we did get to that point, then there'd still be a need for a choice to be made about what particular "taste hat" to put on, and likely an AI can be trained to do even that. Definitely an interesting thing to ponder!
Re:Someone behind the software on Sunday October 18, 2026 @03:18PM (#50144334)
Something I've been thinking about a lot is that ultimately AI does not have values, intent, and taste. Even with humans, each of us has different values, intent, and taste, although we do share many of these things. As a living human being, you have biological or cultural desires and particular goals that you want to accomplish while you're alive on this earth.

When you're creating art or even a product, what you create is a result of your particular values and particular tastes and those drive some sort of purpose for whatever it is you're creating. What you're building is, generally, made for the consumption or use by another person (even if indirectly), and we mostly have empathy and want those people to have a good experience with whatever we're creating. We think about our audience and weigh their particular needs.

When you use good software, you can sense the intent in what was made. The person (or team) combined their particular point of view with that of the goals of the user. At this point, I don't think agentic coding is going to give you that, at least not fully. It might get most of the shared values and common things right as a result of its training data, but a human still needs to edit the output or steer it on a good path that only they can see and which is part of a larger vision. For simpler needs, taste and values matter less, but for more complex things, it makes a difference, in my opinion.

Re:Suicide rates highest ever among middle-aged men on Thursday October 15, 2026 @12:54PM (#50106540)
That's true but the point of working out for regular people is to benefit their body, look good, feel good and have that strength vs. the average person who doesn't work out, not so much to be useful lifting heavy objects.

To your point, a lot of hobbies are about creating something that wasn't possible before without the investment of time, which is one reason it's rewarding. If people could just take a pill to get muscles to skip all the training, I'm sure a lot of people who put in time to train regularly would feel cheated out of their accomplishment, especially if nobody could tell if they did it manually or with a pill and if everybody started to have the same musculature with no effort.

Re:Suicide rates highest ever among middle-aged men on Wednesday October 14, 2026 @04:40PM (#50094864)
Well, some hobbies are fun because you're doing something no one else has done before, or which is challenging to accomplish without a lot of investment in time and growing in personal skill. A lot of hobbies are fun because of the competition and because you get to be at the forefront of something. It's fun because we're all limited in our time and energy and choosing to spend time on something means you can do things that someone else who doesn't spend time on it can't. That feels good.

People who were in the demoscene took joy in learning how to make a computer do things no one had done before and push the hardware to its limits. That's not as meaningful if someone can achieve the same thing by prompting an LLM.

A lot of hobbies are fun because of the human challenge in creating the output and knowing it was only achievable because someone had to take time to create it. Having an LLM accomplish the same thing absolutely devalues the fun in the hobby. Hobbies aren't 100% just about accomplishing something for yourself, even though if you sway to much into doing it for validation or to compete with others it can lead to burnout and lack of enjoyment.

Re:La Cueva BBS in Mexico in 1993 (session replay) on Wednesday October 07, 2026 @02:06AM (#49988906)
I definitely feel the nostalgia here. I remember the first time I got a modem in the early '90s and dialed out to a few local BBSes as a teenager. I didn't quite know what they were or what they were for.

It was the most amazing experience to see this text and ASCII/ANSI art appear on my screen that was running off somebody else's computer. It's hard to describe the feeling I got when I realized I was connected to somebody else's computer somewhere within my city. It felt futuristic. At first I felt like I was being watched (possibly) by whoever owned the computer, seeing what I was doing on the system.

Also neat was I was using an IBM PC and some of the BBSes I connected to were using Apple computers or something else. It blew my young mind.

Eventually I ran my own BBS and made my own BBS door games that I made a little bit of money with. I released them as shareware and people would send checks in the mail to me to register the software.

I still have the data from my BBS that I could probably run in DOSBox to log into for old time's sake.

Re:MicroLLM Lab – Try 7 tiny LLM's in the browser on Tuesday September 29, 2026 @01:44AM (#49888742)
Using the same model, I asked it what 2 + 2 is and it said "2 + 2 is 2 + 2" which is not wrong.

Other questions and answers were mixed:

How many cards in a deck? > A deck of cards contains 52 cards.

How many cards in a deck if I remove all Queens from the deck? > If you remove all Queens from the deck, there are still 52 cards in the deck.

Re:AI-generated posters don’t have to be horrible on Saturday September 19, 2026 @03:51PM (#49769612)
You might be a little too close to the work to judge, but to me it still looks off. I suppose I might not immediately think it was AI, but there's something not quite human about it. The video contents are a little too sterile and clean, lacking character. The room is quite empty and the composition doesn't cause me to focus on any one thing. That said, you could probably improve a bit of it with some prompting.

The making-of post itself also is clearly LLM generated, probably by Claude, judging by the language used.

Re:Ask HN: What are you working on? (September 2026) on Sunday September 13, 2026 @11:16PM (#49691518)
I'm working on a Zettelkasten notes app that focuses on getting the UX details right. It takes aspects of Notational Velocity, outliner apps, Zettelkasten, and wikis and combines them into an opinionated Mac app.

What makes the app a little different from others is that it's kind of halfway between an outliner and a wiki. You can place notes in a tree hierarchy, but they can be free-floating as well. You can link to other notes using wiki-style text links, and each note has a unique address, so you don't need to give notes a title or a filename.

Notes can even appear as a child note of more than one parent. The idea is that you can jot down an idea quickly without a lot of friction and then later either add sub-notes to create a note "tree" from it or add it to an existing tree. The tree gives structure to related notes, but the wiki-style links allow you to connect notes together outside of that structure. (I consider the tree structure a "hard" relationship and the links a "soft" one.)

There isn't a single uber-tree where every note goes. Your notebook ends up with lots of free-floating notes and lots of small trees of organized notes, like a card-based Zettelkasten system. You can use search and various filters to find and stumble upon notes easily.

Notes can either be stored in iCloud (so that they sync across devices) or saved in a folder as simple Markdown files.

If you're curious, you can help beta test it. More info here: https://zettelkasten.ussherpress.com/

Re:iPhone Duo on Wednesday September 09, 2026 @03:51PM (#49633142)
I think it's clear that Apple has recognized that their target markets don't care to have useful computers. Just look way back to when Steve Jobs was still alive and he was talking about how "PCs are going to be like trucks. Fewer people will need them. And this is going to make some people uneasy."

They could certainly add features to make them more like general purpose computers, but there's a bit of product development and engineering "tax" they'd have to pay over time to maintain that aspect. Much easier from a product development standpoint to create products that provide a walled-garden experience, especially if that's what most customers want.

Re:iPhone Duo on Wednesday September 09, 2026 @02:24PM (#49631232)
I agree. The demos were great. They really showed off how things you already do today are "better" on two screens. This is in contrast to the Vision Pro where the demos were of things that were neat but I can't see myself needing (watching 3D captures, watching a big virtual cinema screen).

I think this will be a hit, but the $2k is a bit much for me to even consider getting one. Obviously they'll likely drop that price over time.

Re:The Golden Rule for Becoming a Better Writer on Sunday August 23, 2026 @05:15AM (#49407250)
I wonder if for many people today, it's not so much the art form of writing they are interested in, but rather having their thoughts and opinions validated by an audience. I mean, we live in a world where technology is constantly asking us to share our voice with the world at every opportunity. It's not asking us to phrase our thoughts well or to find meaningful things to share, but to get something out there quickly that captures people's attentions and to bask in it.
Your framing makes it seem like these companies decided to reduce the size of their products for the health of their customers. We all know they're doing it to save on costs and increase profits.

Why would news outlets go the extra mile and re-frame it as "Companies are reducing the size of unhealthy products while maintaining the same price and here's why that's a good thing..." unless they were in the pocket of these companies? That would be editorializing to me.

Re:I Started a "Dirt Notebook" on Saturday July 18, 2026 @12:32AM (#48955232)
I used to be much more precious about notebooks myself. I may have also found tricks or games to play to on myself to force myself to use them without fear of mucking them up with bad sketches or poorly organized ideas.

Eventually I got over it now and just use them as places to scribble ideas and don't care if it's ugly. I find that over the years I just started caring more about getting the thing I wanted to accomplish done than making sure I had a pristine record of the thoughts that led up to it. Maybe it's an age thing.

Re:Claude Code: Anatomy of a Misfeature on Friday July 17, 2026 @03:46PM (#48951524)
I stand corrected. I haven't used X in a long time, but I think you're right.
Re:Claude Code: Anatomy of a Misfeature on Friday July 17, 2026 @02:46PM (#48950869)
I really hate that change. It's counterintuitive that a shell recognizes mouse clicks to mean "select this option".

Also, the auto-copy selected text feature is awful. That's another thing that is so counterintuitive. I have never seen a UI where just selecting text means auto-copy to the paste buffer. Who is coming up with these awful UX ideas?

On top of that, the scroll "feel" of the new client (at least on macOS) isn't quite as good as their old one. It just feels off and not like a native terminal.

Re:John Carmack on Fabrice Bellard on Tuesday June 16, 2026 @01:04PM (#48558378)
I imagine they're suggesting that so someone who lands on the page and is unaware of Bellard can immediately know what he is (famously) known for instead of having to scroll through the long list of projects.
Re:Three Ways to Get Paid (2018) on Tuesday June 02, 2026 @02:09PM (#48373906)
It sounds like another way to put it: tell people what they want to hear and you'll go far. Most people want their beliefs confirmed, whether what they believe is true or fiction. Unfortunately it can lead to an echo chamber-y world where people only associate themselves with others who have the same core beliefs, which is even easier when communities are online.
Re:The Ask on Thursday May 28, 2026 @03:49PM (#48314420)
It's a common way to phrase a request in the corporate world. It's a bit more of a concrete and explicit than a simple request, something that can be written down in bullet points in a meeting notes summary or an email.

I hate it too (and others like "learnings" when "lessons" would suffice), but I see the purpose it serves. Asking a team "What's the ask?" is a way of explicitly asking what the concrete requests are which can be documented and followed up on (i.e. "circle back"), whereas just asking for "requests" is more like asking for preferences, which may not be binding, or a vague direction to go for planning.

Re:My two-part desk setup on Saturday May 23, 2026 @04:49PM (#48251367)
The one on the shelf is probably a Akari paper lantern. I have an orange one that I quite like. You used to be able to buy them from Design Within Reach or the MoMA Design Store, but I can't find them on their sites now but they're on the Noguchi site. [1] The hanging sphere one might be similar.

For those not aware of them, Design Within Reach has a lot of nice famous designed furniture and shelving, but pricey. They often have 15% off season sales though. Good place to shop if you're into the stuff seen in this blog post.

[1] https://shop.noguchi.org/collections/akari-light-sculptures

Re:My two-part desk setup on Saturday May 23, 2026 @04:38PM (#48251248)
Very beautiful setup. I'm jealous of the space to do this. I like the idea of making the desk face out into the room, but my office is quite small, so it would end up floating in the middle of the room. Having it in the corner isn't quite as pleasing to the eye, but it makes it so the rest of the room feels larger.

There are bits in here that are a little bit over-designed in my opinion. Do you really need two fountain pens at the ready? Must they be there on the desk at all times? I find I carry my single fountain pen with me when I need it. I also can't see myself always sitting at the desk to read. I have books scattered about the house wherever I was reading last. Also, it's great to have such a wide desk for both digital and analog, but how many of us have the space for that luxury? Anyway, just food for thought if you look at something like this and feel jealous and think whatever space you work in today is now poorer for seeing someone else's nicer setup.

Re:Coding on Paper on Monday May 18, 2026 @09:27PM (#48188162)
Similarly, I'd write code in BASIC in notebooks before I had a computer. Later on I remember writing up assembly code in my high school library on loose leaf sheets when I had a neat idea and my friends were busy studying. Nothing like solving a problem the old fashioned way.
Re:DBase: 1979-2026 on Monday May 11, 2026 @12:42PM (#48097355)
I have vivid memories of thick dBase manuals on shelves in offices wherever somebody had an IBM PC or compatible computer. As a kid, I had no idea what it was, but the thick grey books made me think they must be a very important thing indeed. Just seeing the name dBase immediately evoked the memory of those books. Eventually I did get into computers and programming languages in my early teens but never did figure out what this whole dBase thing was.
Re:Ask HN: What are you working on? (May 2026) on Sunday May 10, 2026 @07:01PM (#48089036)
I've been working on an update to my flashcards app for over a year and half now and I'm finally nearing completion. This is for Mac and iOS only and the app uses Core Data with CloudKit for syncing its data, which has been interesting learning the ins and outs of. (For instance, CloudKit can throttle your sync if you have too many objects, so I ended up having to create snapshot objects to carry lots of records in bulk which I then expand in a local SQLite database to get around its limitations.)

The app has a lot of UX details that I've really enjoyed working on. I wrote up some notes about it here: https://www.freshcardsapp.com/3/

Separately, also working on a Zettelkasten notes app that pushes you to make small, atomic notes that you can organize in "collections" to provide structure beyond just hyperlinking in the note text: https://understory.ussherpress.com/ This has been a lot of fun iterating on. I started with a Miller Columns UI, like Finder, to visualize the graph of connections between notes, but I found that it was too overwhelming to use, so I scaled back and went with a more Notational Velocity-like quick search bar with note addressing. The app UI mimics a browser because I found that it works really well for something like this. I need to polish it a bit more and want to find people who will give it a beta test to help me iterate on the ideas some more.

Re:Zugzwang on Saturday May 02, 2026 @04:52PM (#47990381)
I wonder if there's any relation to the strategy of the Gish gallop or Flood the Zone where you overwhelm your opponent with arguments that they have to engage in. Technically, you don't have to engage in the arguments, but the sheer volume can make it seem like you're losing if you don't.
I can see it happening. It's very easy to drag and drop a file into an Xcode project and when the dialog pops up asking if you want it to be added to the target app bundle you just hit OK, not realizing what you just did. I've done it before with a document file but caught it before I shipped by inspecting the app bundle output.
I like the clean design of the landing page. I downloaded it and started the app and it needs an OBJ file to even do anything, so I wasn't able to play with it at all.

It would be cool if it included sample OBJ files to entice me to find my own later. Otherwise I feel like I just hit a wall immediately in the app will probably not try it again.

I'm in total agreement regarding some designs that seem obvious later but really took several iterations to reach. There's definitely hindsight bias when a design works so well that it feels obvious.

My point was more that I've seen product demos where parts of a product were presented as having been pored over painstakingly when in reality it was decided on day one that it would work that way. However, because it's a prominent feature, it feels cheap to show the reality, so I get that for demos there's a bit of storytelling that goes into it so the audience feels like it was a revelation.

For UX that I've designed myself, I have definitely found that a lot of the great ones required a ton of iteration and almost "courage" to go against my initial bright ideas and look at things from a different perspective. It often required taking away elements that I thought were absolutely required at first but later realized made more sense to go without. If someone were to look at the final result, they would definitely think "Well, obviously that's how it should work." But more likely they'd have go through a similar journey that I did to come up with it if they hadn't seen the solution.

In a way it's like finding out how a magic trick worked. It's only obvious in retrospect.

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