Re:SimulaVR's Reaction to Apple
by o1y32 on Wednesday June 14, 2023 @11:19AM
(#36327300)
If they start with iOS, there is no way they redo it with macOS in the next version. Also the UI is completely different and the input system is different. I am definitely not going to spend $3.5k and still buy a $1k MacBook to do my work.
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Re:SimulaVR's Reaction to Apple
by culturestate on Wednesday June 14, 2023 @11:25AM
(#36327404)
> I am definitely not going to spend $3.5k and still buy a $1k MacBook to do my work.
I would happily spend $3.5k on an insanely portable, wraparound, multi-monitor setup for my $1k MacBook.
If this thing works anywhere close to as well as they say it does for that use case, I won’t be able to get my credit card out fast enough. The fact that it could be used independently is just a cherry on top.
you can only get 1 screen streamed from the mac at 4k they said
Pretty sure with RDP type apps and lower res you can easily push 2 or 4 screens... but yea probably not at 4k. Sheesh that isn't even necessary for people doing productive work. Except for maybe video editors.
Re:SimulaVR's Reaction to Apple
by taskforcegemini on Thursday June 15, 2023 @06:35AM
(#36338568)
resolutiin requirements change dramatically when vr is involved. you don't want to be reading blurry text and pixels don't map 1:1 when "projected" in vr
Window layers are already separate and independently renderable. It would be great to get just all windows as opposed to a Mac desktop panel where windows are stuck inside. (Kind of how Classic apps could run within the OS X window space.) Stage Manager may have laid the groundwork for window groups operating outside the typical desktop or even virtual screen idiom.
Ok, but that's version one. Also, not sure I need more than that. Looking at what I have open on my Mac right now, all but two (the IDE and shell) have equivalent iOS apps. So in theory I could run all of those on the Vision Pro in other windows.
Pretty sure one 4k window is more than enough to handle the things I can't do on the Vision natively.
The APIs are mostly cross-platform now, and the SoCs are the same, so the main reason you wouldn't want to just copy a Mac app to the iPad is the touch input. If eye tracking is as good as they say, that's a lot closer to a mouse than touch controls.
Kernel flavor doesn't matter. The real question is if you can install any app or is everything through a locked down app store.
Even if it's MacOS, what do you think the answer to that question will be?